Apple M4 GPU (8-core) vs AMD Radeon RX Vega 11
Compared 2 processors: Apple M4 GPU (8-core), vs AMD Radeon RX Vega 11. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 20 11 n/a n/a |
The Witcher 3 | n/a n/a n/a n/a | 9 n/a n/a n/a |
Counter-Strike 2 | n/a n/a n/a n/a | 26 17 11 n/a |
Far Cry 6 | n/a n/a n/a n/a | 18 13 9 n/a |
Hogwarts Legacy | n/a n/a n/a n/a | 10 n/a n/a n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 19 15 11 n/a |
Ghost of Tsushima | n/a n/a n/a n/a | 11 n/a n/a n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | 9 n/a n/a n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 14 13 n/a n/a |
| 1080p High | n/a | 15 |
| 1080p Ultra | n/a | 11 |
| 1440p Ultra | n/a | - |
| 4K Ultra | n/a | - |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 1149 |
| Fire Strike | n/a | 3784 |
| Night Raid | n/a | 14536 |
| Background Blur | n/a | 33.1 frames/s |
| Face Detection | n/a | 14.7 frames/s |
| Horizon Detection | n/a | 0.45 Gpix/sec |
| Edge Detection | n/a | 0.72 Gpix/sec |
| Gaussian Blur | n/a | 0.6 Gpix/sec |
| Feature Matching | n/a | 0.17 Gpix/sec |
| Stereo Matching | n/a | 45.5 Gpix/sec |
| Particle Physics | n/a | 1490.9 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 518 |
| DirectX 11 | n/a | 13 fps |
| DirectX 12 | n/a | 11 fps |
| GPU Compute | n/a | 1372 Ops/s |
| Aztec Ruins (Normal) | n/a | 80 fps |
| Car Chase | n/a | 75.1 fps |
| Manhattan 3.1.1 (1440p) | n/a | 64.8 fps |
| T-Rex | n/a | 303.5 fps |
| ALU 2 | n/a | 350.4 fps |
| Driver Overhead 2 | n/a | 105.3 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 496.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | AMD |
| Build | Integrated | Integrated |
| Announced | October, 29, 2024 | February, 13, 2018 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Universal |
| Segment | Mid-range | Entry-level |
| Architecture | Apple M GPU | GCN 5.0 |
| Codename | Custom | Raven |
GPU
| GPU Frequency | 500 MHz | 300 MHz |
| Boost GPU Frequency | 1800 MHz | 1250-1400 MHz |
| Shader Units | 1024 | 704 |
| TMUs | 64 | 44 |
| ROPs | 32 | 16 |
| Execution Units | 128 | 11 |
| Ray Tracing Cores | n/a | No |
| Tensor Cores | n/a | No |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 58 Gpix/sec | 20-22 Gpix/sec |
| Texture Fill Rate | 115 GTex/s | 55-62 GTex/s |
| FLOPS | 3.7 TFLOPS | 1.8-2 TFLOPS |
Process
| Interface | Custom | IGP |
| TGP | 15 W | 25 W |
| Process | TSMC | GlobalFoundries |
| Process tech. | 3 nm | 14 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 210 mm² |
| Transistor count | 28 billion | 4.94 billion |
| Transistor density | n/a | 23.52 MTr/mm² |
Memory
| Interface | System Shared | System Shared |
| Memory Frequency | 7500 MHz | n/a |
| Bus | 128 bit | n/a |
| ECC support | No | No |
| Effective Memory Speed | 15000 MB/s | n/a |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.2.131 |
| OpenGL | n/a | 4.6 |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M4 GPU (8-core) the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider