Apple M4 Max GPU (32-core) vs Nvidia GeForce RTX 4060 Ti 8GB
Compared 2 processors: Apple M4 Max GPU (32-core), vs Nvidia GeForce RTX 4060 Ti 8GB. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 145 97 86 60 |
The Witcher 3 | n/a n/a n/a n/a | 170 140 99 54 |
Counter-Strike 2 | n/a n/a n/a n/a | 245 186 133 76 |
Far Cry 6 | n/a n/a n/a n/a | 127 117 91 53 |
Hogwarts Legacy | n/a n/a n/a n/a | 97 79 63 33 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 122 111 80 53 |
Ghost of Tsushima | n/a n/a n/a n/a | 88 75 58 30 |
Cyberpunk 2077 | n/a n/a n/a n/a | 102 94 58 25 |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 160 148 108 58 |
| 1080p High | n/a | 140 |
| 1080p Ultra | n/a | 116 |
| 1440p Ultra | n/a | 86 |
| 4K Ultra | n/a | 49 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 13493 |
| Solar Bay | n/a | 62233 |
| Port Royal | n/a | 8096 |
| Fire Strike | n/a | 34428 |
| Night Raid | n/a | 137126 |
| Background Blur | 174.8 frames/s | 198.3 frames/s |
| Face Detection | 112 frames/s | 126.2 frames/s |
| Horizon Detection | 4.19 Gpix/sec | 4.35 Gpix/sec |
| Edge Detection | 6.3 Gpix/sec | 5.69 Gpix/sec |
| Gaussian Blur | 4.69 Gpix/sec | 6.72 Gpix/sec |
| Feature Matching | 0.98 Gpix/sec | 1.53 Gpix/sec |
| Stereo Matching | 352.1 Gpix/sec | 656.3 Gpix/sec |
| Particle Physics | 14254.6 fps | 19149.2 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 1086 |
| DirectX 11 | n/a | 204 fps |
| DirectX 12 | n/a | 85 fps |
| GPU Compute | n/a | 12216 Ops/s |
| Aztec Ruins (Normal) | n/a | 817.3 fps |
| Car Chase | n/a | 737.5 fps |
| Manhattan 3.1.1 (1440p) | n/a | 585.6 fps |
| T-Rex | n/a | 3204.4 fps |
| ALU 2 | n/a | 4463.1 fps |
| Driver Overhead 2 | n/a | 282.2 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 4629.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | October, 30, 2024 | May, 18, 2023 |
| Form Factor | Laptop use | PC use |
| Use case | Professional | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Apple M GPU | Ada Lovelace |
| Codename | Custom | AD106 |
| Price | n/a | 399 |
GPU
| GPU Frequency | 500 MHz | 2310 MHz |
| Boost GPU Frequency | 1800 MHz | 2535 MHz |
| Shader Units | 4096 | 4352 |
| TMUs | 256 | 136 |
| ROPs | 128 | 48 |
| Execution Units | 512 | 34 |
| Ray Tracing Cores | n/a | 34 |
| Tensor Cores | n/a | 136 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | n/a | 32000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 230 Gpix/sec | 122 Gpix/sec |
| Texture Fill Rate | 461 GTex/s | 345 GTex/s |
| FLOPS | 14.7 TFLOPS | 22.1 TFLOPS |
Process
| Interface | Custom | PCIe 4.0 x8 |
| TGP | 51 W | 160 W |
| Process | TSMC | TSMC |
| Process tech. | 3 nm | 5 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 188 mm² |
| Transistor count | n/a | 22 billion |
| Transistor density | n/a | 117.02 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | 8533 MHz | 2250 MHz |
| Bus | 512 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | n/a | 18000 MB/s |
| Memory Size | n/a | 8 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.3 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 8.9 |
| DisplayPort | n/a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 3 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider