Apple M4 Pro GPU (20-core) vs Nvidia GeForce GTX 1060 3GB
Compared 2 processors: Apple M4 Pro GPU (20-core), vs Nvidia GeForce GTX 1060 3GB. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 63 34 28 15 |
The Witcher 3 | n/a n/a n/a n/a | 45 39 27 12 |
Counter-Strike 2 | n/a n/a n/a n/a | 84 57 41 16 |
Far Cry 6 | n/a n/a n/a n/a | 49 44 31 14 |
Hogwarts Legacy | n/a n/a n/a n/a | 28 23 18 n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 39 32 22 14 |
Ghost of Tsushima | n/a n/a n/a n/a | 24 16 14 9 |
Cyberpunk 2077 | n/a n/a n/a n/a | 30 26 16 n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 51 45 29 16 |
| 1080p High | n/a | 46 |
| 1080p Ultra | n/a | 35 |
| 1440p Ultra | n/a | 25 |
| 4K Ultra | n/a | 12 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 3863 |
| Solar Bay | n/a | 9888 |
| Port Royal | n/a | 824 |
| Fire Strike | n/a | 12267 |
| Night Raid | n/a | 50787 |
| Background Blur | 125.1 frames/s | 92.6 frames/s |
| Face Detection | 80 frames/s | 43.3 frames/s |
| Horizon Detection | 2.88 Gpix/sec | 1.4 Gpix/sec |
| Edge Detection | 4.22 Gpix/sec | 2.04 Gpix/sec |
| Gaussian Blur | 2.98 Gpix/sec | 2.28 Gpix/sec |
| Feature Matching | 0.8 Gpix/sec | 0.25 Gpix/sec |
| Stereo Matching | 235 Gpix/sec | 110.7 Gpix/sec |
| Particle Physics | 9516.1 fps | 3306.4 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 772 |
| DirectX 11 | n/a | 71 fps |
| DirectX 12 | n/a | 35 fps |
| GPU Compute | n/a | 4116 Ops/s |
| Aztec Ruins (Normal) | 757.5 fps | 284.8 fps |
| Car Chase | 576.2 fps | 280.4 fps |
| Manhattan 3.1.1 (1440p) | 473.2 fps | 245.2 fps |
| T-Rex | 2148.5 fps | 1203.9 fps |
| ALU 2 | 912.2 fps | 5992 fps |
| Driver Overhead 2 | 535.8 fps | 231.3 fps |
| API | Metal | OpenGL |
| OS | OS X | Windows |
| Tessellation | n/a | 1404.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | October, 29, 2024 | August, 18, 2016 |
| Form Factor | Laptop use | PC use |
| Use case | Professional | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Apple M GPU | Pascal |
| Codename | Custom | GP106 |
| Price | n/a | 199 |
GPU
| GPU Frequency | 500 MHz | 1506 MHz |
| Boost GPU Frequency | 1800 MHz | 1708 MHz |
| Shader Units | 2560 | 1152 |
| TMUs | 160 | 72 |
| ROPs | 80 | 48 |
| Execution Units | 320 | 9 |
| Ray Tracing Cores | n/a | No |
| Tensor Cores | n/a | No |
| L1 cache | n/a | 48 KB/core |
| L2 cache | n/a | 1536 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 144 Gpix/sec | 82 Gpix/sec |
| Texture Fill Rate | 288 GTex/s | 123 GTex/s |
| FLOPS | 9.2 TFLOPS | 3.9 TFLOPS |
Process
| Interface | Custom | PCIe 3.0 x16 |
| TGP | 32 W | 120 W |
| Process | TSMC | TSMC |
| Process tech. | 3 nm | 16 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 200 mm² |
| Transistor count | n/a | 4 billion |
| Transistor density | n/a | 20 MTr/mm² |
Memory
| Interface | System Shared | GDDR5 |
| Memory Frequency | 7500 MHz | 2002 MHz |
| Bus | 192 bit | 192 bit |
| ECC support | No | No |
| Effective Memory Speed | 15000 MB/s | 8000 MB/s |
| Memory Size | n/a | 3 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.3 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 6.1 |
| DisplayPort | n/a | 1.4a |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M4 Pro GPU (20-core) the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider