Apple M4 Pro GPU (20-core) vs Nvidia GeForce GTX 1650
Compared 2 processors: Apple M4 Pro GPU (20-core), vs Nvidia GeForce GTX 1650. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 54 31 23 14 |
The Witcher 3 | n/a n/a n/a n/a | 41 35 22 11 |
Counter-Strike 2 | n/a n/a n/a n/a | 74 54 35 13 |
Far Cry 6 | n/a n/a n/a n/a | 44 42 28 14 |
Hogwarts Legacy | n/a n/a n/a n/a | 24 20 14 n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 37 31 18 12 |
Ghost of Tsushima | n/a n/a n/a n/a | 24 18 13 n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | 26 22 13 n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 47 42 27 14 |
| 1080p High | n/a | 41 |
| 1080p Ultra | n/a | 33 |
| 1440p Ultra | n/a | 21 |
| 4K Ultra | n/a | 11 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 3565 |
| Solar Bay | n/a | 12312 |
| Fire Strike | n/a | 9684 |
| Night Raid | n/a | 46016 |
| Background Blur | 125.1 frames/s | 66.4 frames/s |
| Face Detection | 80 frames/s | 43.3 frames/s |
| Horizon Detection | 2.88 Gpix/sec | 1.51 Gpix/sec |
| Edge Detection | 4.22 Gpix/sec | 1.68 Gpix/sec |
| Gaussian Blur | 2.98 Gpix/sec | 1.87 Gpix/sec |
| Feature Matching | 0.8 Gpix/sec | 0.49 Gpix/sec |
| Stereo Matching | 235 Gpix/sec | 187.9 Gpix/sec |
| Particle Physics | 9516.1 fps | 5261.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 565 |
| DirectX 11 | n/a | 58 fps |
| DirectX 12 | n/a | 35 fps |
| GPU Compute | n/a | 3058 Ops/s |
| Aztec Ruins (Normal) | 757.5 fps | 251.1 fps |
| Car Chase | 576.2 fps | 240.5 fps |
| Manhattan 3.1.1 (1440p) | 473.2 fps | 200.6 fps |
| T-Rex | 2148.5 fps | 931.9 fps |
| ALU 2 | 912.2 fps | 1021.5 fps |
| Driver Overhead 2 | 535.8 fps | 270.6 fps |
| API | Metal | OpenGL |
| OS | OS X | Windows |
| Tessellation | n/a | 1151.2 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | October, 29, 2024 | April, 23, 2019 |
| Form Factor | Laptop use | PC use |
| Use case | Professional | Gaming |
| Segment | Mid-range | Entry-level |
| Architecture | Apple M GPU | Turing |
| Codename | Custom | TU117 |
| Price | n/a | 149 |
GPU
| GPU Frequency | 500 MHz | 1485 MHz |
| Boost GPU Frequency | 1800 MHz | 1665 MHz |
| Shader Units | 2560 | 896 |
| TMUs | 160 | 56 |
| ROPs | 80 | 32 |
| Execution Units | 320 | 14 |
| Ray Tracing Cores | n/a | No |
| Tensor Cores | n/a | No |
| L1 cache | n/a | 64 KB/core |
| L2 cache | n/a | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 144 Gpix/sec | 53 Gpix/sec |
| Texture Fill Rate | 288 GTex/s | 93 GTex/s |
| FLOPS | 9.2 TFLOPS | 3 TFLOPS |
Process
| Interface | Custom | PCIe 3.0 x16 |
| TGP | 32 W | 75 W |
| Process | TSMC | TSMC |
| Process tech. | 3 nm | 12 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 200 mm² |
| Transistor count | n/a | 4 billion |
| Transistor density | n/a | 20 MTr/mm² |
Memory
| Interface | System Shared | GDDR5 |
| Memory Frequency | 7500 MHz | 2001 MHz |
| Bus | 192 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 15000 MB/s | 8000 MB/s |
| Memory Size | n/a | 4 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.3 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 7.5 |
| DisplayPort | n/a | 1.4a |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M4 Pro GPU (20-core) the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider