Apple M4 Ultra GPU (80-core) vs Nvidia GeForce RTX 3060 Ti
Compared 2 processors: Apple M4 Ultra GPU (80-core), vs Nvidia GeForce RTX 3060 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 132 85 77 55 |
The Witcher 3 | n/a n/a n/a n/a | 152 123 91 47 |
Counter-Strike 2 | n/a n/a n/a n/a | 226 170 122 67 |
Far Cry 6 | n/a n/a n/a n/a | 114 104 81 47 |
Hogwarts Legacy | n/a n/a n/a n/a | 86 70 55 26 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 109 99 69 45 |
Ghost of Tsushima | n/a n/a n/a n/a | 82 66 48 30 |
Cyberpunk 2077 | n/a n/a n/a n/a | 92 83 51 23 |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 139 129 97 52 |
| 1080p High | n/a | 126 |
| 1080p Ultra | n/a | 103 |
| 1440p Ultra | n/a | 77 |
| 4K Ultra | n/a | 44 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 11708 |
| Solar Bay | n/a | 54344 |
| Port Royal | n/a | 6969 |
| Fire Strike | n/a | 29561 |
| Night Raid | n/a | 109366 |
| Background Blur | n/a | 185.1 frames/s |
| Face Detection | n/a | 108.4 frames/s |
| Horizon Detection | n/a | 5.35 Gpix/sec |
| Edge Detection | n/a | 7.17 Gpix/sec |
| Gaussian Blur | n/a | 5.54 Gpix/sec |
| Feature Matching | n/a | 1.15 Gpix/sec |
| Stereo Matching | n/a | 478 Gpix/sec |
| Particle Physics | n/a | 15183 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 988 |
| DirectX 11 | n/a | 163 fps |
| DirectX 12 | n/a | 79 fps |
| GPU Compute | n/a | 10075 Ops/s |
| Aztec Ruins (Normal) | n/a | 733.4 fps |
| Car Chase | n/a | 614.3 fps |
| Manhattan 3.1.1 (1440p) | n/a | 523.6 fps |
| T-Rex | n/a | 2676.1 fps |
| ALU 2 | n/a | 3657.2 fps |
| Driver Overhead 2 | n/a | 282.8 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 3670 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | May, 1, 2025 | December, 2, 2020 |
| Form Factor | Laptop use | PC use |
| Use case | Professional | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Apple M GPU | Ampere |
| Codename | Custom | GA104 |
| Price | n/a | 399 |
GPU
| GPU Frequency | 500 MHz | 1410 MHz |
| Boost GPU Frequency | 1800 MHz | 1665 MHz |
| Shader Units | 10240 | 4864 |
| TMUs | 640 | 152 |
| ROPs | 320 | 80 |
| Execution Units | 1280 | 38 |
| Ray Tracing Cores | n/a | 38 |
| Tensor Cores | n/a | 152 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | n/a | 4000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 576 Gpix/sec | 133 Gpix/sec |
| Texture Fill Rate | 1152 GTex/s | 253 GTex/s |
| FLOPS | 36.9 TFLOPS | 16.2 TFLOPS |
Process
| Interface | Custom | PCIe 4.0 x16 |
| TGP | 120 W | 200 W |
| Process | TSMC | Samsung |
| Process tech. | 3 nm | 8 nm |
| Transistor Size | n/a | 392 mm² |
| Transistor count | n/a | 17 billion |
| Transistor density | n/a | 43.37 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | 8533 MHz | 1750 MHz |
| Bus | 1024 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | n/a | 14000 MB/s |
| Memory Size | n/a | 8 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.3 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 8.6 |
| DisplayPort | n/a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 3060 Ti the clear winner in this comparison.
Survey
Total Votes: 5
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider