Nvidia GeForce GTX 1070 vs Nvidia GeForce RTX 2050 Mobile
Compared 2 processors: Nvidia GeForce GTX 1070, vs Nvidia GeForce RTX 2050 Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 89 52 42 24 | 67 38 28 14 |
The Witcher 3 | 85 67 46 24 | 49 41 28 14 |
Counter-Strike 2 | 133 93 66 32 | 89 60 39 16 |
Far Cry 6 | 70 62 50 23 | 51 46 31 15 |
Hogwarts Legacy | 46 36 28 14 | 30 21 16 9 |
COD Modern Warfare 3 | 55 49 31 22 | 37 30 21 14 |
Ghost of Tsushima | 41 32 25 12 | 28 20 14 n/a |
Cyberpunk 2077 | 46 41 23 10 | 30 26 17 n/a |
Shadow of the Tomb Raider | 76 73 49 22 | 55 49 32 18 |
| 1080p High | 71 | 48 |
| 1080p Ultra | 56 | 37 |
| 1440p Ultra | 40 | 25 |
| 4K Ultra | 20 | 13 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 6091 | 3908 |
| Solar Bay | 15809 | 19003 |
| Port Royal | 1275 | 413 |
| Fire Strike | 18707 | 10196 |
| Night Raid | 72273 | 45167 |
| Background Blur | 142.3 frames/s | 73.3 frames/s |
| Face Detection | 65.1 frames/s | 39.7 frames/s |
| Horizon Detection | 2.2 Gpix/sec | 1.65 Gpix/sec |
| Edge Detection | 3.23 Gpix/sec | 2.13 Gpix/sec |
| Gaussian Blur | 3.74 Gpix/sec | 2.06 Gpix/sec |
| Feature Matching | 0.3 Gpix/sec | 0.55 Gpix/sec |
| Stereo Matching | 195.6 Gpix/sec | 191.1 Gpix/sec |
| Particle Physics | 5161.6 fps | 5921.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 847 | 481 |
| DirectX 11 | 100 fps | 48 fps |
| DirectX 12 | 48 fps | 42 fps |
| GPU Compute | 6129 Ops/s | 3639 Ops/s |
| Aztec Ruins (Normal) | 423.4 fps | 262.9 fps |
| Car Chase | 391.1 fps | 255.7 fps |
| Manhattan 3.1.1 (1440p) | 360 fps | 207.6 fps |
| T-Rex | 1942.3 fps | 950.2 fps |
| ALU 2 | 5965.8 fps | 1377.4 fps |
| Driver Overhead 2 | 271.6 fps | 232.9 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 2186 | 1502.2 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 10, 2016 | December, 17, 2021 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Pascal | Ampere |
| Codename | GP104 | GA107 |
| Price | 379 | n/a |
GPU
| GPU Frequency | 1506 MHz | 735-1185 MHz |
| Boost GPU Frequency | 1683 MHz | 1245-1477 MHz |
| Shader Units | 1920 | 2048 |
| TMUs | 120 | 64 |
| ROPs | 64 | 32 |
| Execution Units | 15 | 16 |
| Ray Tracing Cores | No | 32 |
| Tensor Cores | No | 64 |
| L1 cache | 48 KB/core | 64 KB/core |
| L2 cache | 2000 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 108 Gpix/sec | 40-47 Gpix/sec |
| Texture Fill Rate | 202 GTex/s | 80-95 GTex/s |
| FLOPS | 6.5 TFLOPS | 5.1-6 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
| TGP | 150 W | 30-45 W |
| Process | TSMC | Samsung |
| Process tech. | 16 nm | 8 nm |
| Transistor Size | 314 mm² | 200 mm² |
| Transistor count | 7 billion | 8 billion |
| Transistor density | 22.29 MTr/mm² | 40 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR6 |
| Memory Frequency | 2002 MHz | 1750 MHz |
| Bus | 256 bit | 64 bit |
| ECC support | No | No |
| Effective Memory Speed | 8000 MB/s | 14000 MB/s |
| Memory Size | 8 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 6.1 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | No | Yes |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider