Nvidia GeForce GTX 1080 Ti vs Intel Arc A770
Compared 2 processors: Nvidia GeForce GTX 1080 Ti, vs Intel Arc A770. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 118 73 62 42 | n/a n/a n/a n/a |
The Witcher 3 | 131 108 80 43 | n/a n/a n/a n/a |
Counter-Strike 2 | 198 143 105 53 | n/a n/a n/a n/a |
Far Cry 6 | 103 89 73 38 | n/a n/a n/a n/a |
Hogwarts Legacy | 74 63 45 24 | n/a n/a n/a n/a |
COD Modern Warfare 3 | 89 82 55 38 | n/a n/a n/a n/a |
Ghost of Tsushima | 72 55 39 22 | n/a n/a n/a n/a |
Cyberpunk 2077 | 76 68 40 19 | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 119 112 79 41 | n/a n/a n/a n/a |
| 1080p High | 109 | n/a |
| 1080p Ultra | 88 | n/a |
| 1440p Ultra | 64 | n/a |
| 4K Ultra | 36 | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 9983 | 13558 |
| Solar Bay | 25927 | 50936 |
| Port Royal | 2255 | 7212 |
| Fire Strike | 29332 | 34434 |
| Night Raid | 95126 | 122639 |
| Background Blur | 200.9 frames/s | 175 frames/s |
| Face Detection | 88.6 frames/s | 98 frames/s |
| Horizon Detection | 3.55 Gpix/sec | 3.63 Gpix/sec |
| Edge Detection | 5.57 Gpix/sec | 5.51 Gpix/sec |
| Gaussian Blur | 5.79 Gpix/sec | 8.51 Gpix/sec |
| Feature Matching | 0.33 Gpix/sec | 0.89 Gpix/sec |
| Stereo Matching | 265.6 Gpix/sec | 492.6 Gpix/sec |
| Particle Physics | 6315.6 fps | 24819.2 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 937 | 754 |
| DirectX 11 | 151 fps | 75 fps |
| DirectX 12 | 65 fps | 74 fps |
| GPU Compute | 9701 Ops/s | 5970 Ops/s |
| Aztec Ruins (Normal) | 583.6 fps | 792.8 fps |
| Car Chase | 533.8 fps | 539 fps |
| Manhattan 3.1.1 (1440p) | 507.1 fps | 517.9 fps |
| T-Rex | 2784.7 fps | 2806.8 fps |
| ALU 2 | 7894.6 fps | 3955.4 fps |
| Driver Overhead 2 | 273.3 fps | 181.4 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 3894.3 | 4205.3 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Intel |
| Build | Discrete | Discrete |
| Announced | March, 10, 2017 | October, 12, 2022 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Pascal | Generation 12.7 |
| Codename | GP102 | DG2-512 |
| Price | 699 | 329 |
GPU
| GPU Frequency | 1481 MHz | 2100 MHz |
| Boost GPU Frequency | 1582 MHz | 2400 MHz |
| Shader Units | 3584 | 4096 |
| TMUs | 224 | 256 |
| ROPs | 88 | 128 |
| Execution Units | 28 | n/a |
| Ray Tracing Cores | No | 32 |
| Tensor Cores | No | 512 |
| L1 cache | 48 KB/core | n/a |
| L2 cache | 2816 KB/core | 16000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 139 Gpix/sec | 307 Gpix/sec |
| Texture Fill Rate | 354 GTex/s | 614 GTex/s |
| FLOPS | 11.3 TFLOPS | 19.7 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| TGP | 250 W | 225 W |
| Process | TSMC | TSMC |
| Process tech. | 16 nm | 6 nm |
| Transistor Size | 471 mm² | 406 mm² |
| Transistor count | 11 billion | 21 billion |
| Transistor density | 23.35 MTr/mm² | 51.72 MTr/mm² |
Memory
| Interface | GDDR5X | GDDR6 |
| Memory Frequency | 1376 MHz | 2000 MHz |
| Bus | 352 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 11000 MB/s | 16000 MB/s |
| Memory Size | 11 GB | 16 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 6.1 | n/a |
| DisplayPort | 1.4a | n/a |
| Ray Tracing | No | Yes |
| DLSS | No | No |
Results
After analyzing the data, we consider Intel Arc A770 the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider