Nvidia GeForce GTX 1080 vs Nvidia GeForce RTX 3050 Ti Laptop
Compared 2 processors: Nvidia GeForce GTX 1080, vs Nvidia GeForce RTX 3050 Ti Laptop. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 103 60 52 31 | 84 47 41 25 |
The Witcher 3 | 106 85 61 34 | 75 59 40 21 |
Counter-Strike 2 | 158 114 83 41 | 123 87 61 27 |
Far Cry 6 | 86 72 58 27 | 65 60 45 20 |
Hogwarts Legacy | 56 49 32 18 | 40 34 27 12 |
COD Modern Warfare 3 | 67 61 41 27 | 53 45 31 20 |
Ghost of Tsushima | 52 40 29 15 | 39 28 22 11 |
Cyberpunk 2077 | 58 52 31 14 | 41 39 21 9 |
Shadow of the Tomb Raider | 91 85 59 29 | 71 68 44 22 |
| 1080p High | 86 | 66 |
| 1080p Ultra | 69 | 52 |
| 1440p Ultra | 50 | 37 |
| 4K Ultra | 26 | 19 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 7592 | 5368 |
| Solar Bay | 19668 | 24168 |
| Port Royal | 1668 | 571 |
| Fire Strike | 22755 | 13483 |
| Night Raid | 82119 | 55763 |
| Background Blur | 152.4 frames/s | 107.9 frames/s |
| Face Detection | 71.6 frames/s | 62.6 frames/s |
| Horizon Detection | 2.73 Gpix/sec | 2.75 Gpix/sec |
| Edge Detection | 4.15 Gpix/sec | 3.61 Gpix/sec |
| Gaussian Blur | 5.03 Gpix/sec | 2.89 Gpix/sec |
| Feature Matching | 0.32 Gpix/sec | 0.81 Gpix/sec |
| Stereo Matching | 238.9 Gpix/sec | 275.9 Gpix/sec |
| Particle Physics | 6716.4 fps | 8303.3 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 887 | 497 |
| DirectX 11 | 124 fps | 76 fps |
| DirectX 12 | 54 fps | 49 fps |
| GPU Compute | 7632 Ops/s | 4323 Ops/s |
| Aztec Ruins (Normal) | 492.8 fps | 362.7 fps |
| Car Chase | 442.5 fps | 340.9 fps |
| Manhattan 3.1.1 (1440p) | 409.2 fps | 277 fps |
| T-Rex | 2270.6 fps | 1375.2 fps |
| ALU 2 | 2401.8 fps | 1870.8 fps |
| Driver Overhead 2 | 275.7 fps | 256.8 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 2884.4 | 2008 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | May, 27, 2016 | January, 1, 2021 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Pascal | Ampere |
| Codename | GP104 | GA107 (GN20-P1) |
| Price | 599 | n/a |
GPU
| GPU Frequency | 1607 MHz | 735-1463 MHz |
| Boost GPU Frequency | 1733 MHz | 1035-1695 MHz |
| Shader Units | 2560 | 2560 |
| TMUs | 160 | 80 |
| ROPs | 64 | 48 |
| Execution Units | 20 | 20 |
| Ray Tracing Cores | No | 20 |
| Tensor Cores | No | 80 |
| L1 cache | 48 KB/core | 128 KB/core |
| L2 cache | 2000 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 111 Gpix/sec | 50-81 Gpix/sec |
| Texture Fill Rate | 277 GTex/s | 83-136 GTex/s |
| FLOPS | 8.9 TFLOPS | 5.3-8.7 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| TGP | 180 W | 35-95 W |
| Process | TSMC | Samsung |
| Process tech. | 16 nm | 8 nm |
| Transistor Size | 314 mm² | 276 mm² |
| Transistor count | 7 billion | 12 billion |
| Transistor density | 22.29 MTr/mm² | 43.48 MTr/mm² |
Memory
| Interface | GDDR5X | GDDR6 |
| Memory Frequency | 1251 MHz | 1500 MHz |
| Bus | 256 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 10000 MB/s | 12000 MB/s |
| Memory Size | 8 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 6.1 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | No | Yes |
| DLSS | No | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider