Nvidia GeForce GTX 1650 SUPER vs Nvidia GeForce GTX 1060 3GB
Compared 2 processors: Nvidia GeForce GTX 1650 SUPER, vs Nvidia GeForce GTX 1060 3GB. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 71 43 32 21 | 63 34 28 15 |
The Witcher 3 | 63 50 31 18 | 45 39 27 12 |
Counter-Strike 2 | 105 72 48 19 | 84 57 41 16 |
Far Cry 6 | 57 49 35 19 | 49 44 31 14 |
Hogwarts Legacy | 34 27 22 11 | 28 23 18 n/a |
COD Modern Warfare 3 | 41 36 25 18 | 39 32 22 14 |
Ghost of Tsushima | 31 21 20 10 | 24 16 14 9 |
Cyberpunk 2077 | 34 32 19 n/a | 30 26 16 n/a |
Shadow of the Tomb Raider | 60 54 35 17 | 51 45 29 16 |
| 1080p High | 55 | 46 |
| 1080p Ultra | 43 | 35 |
| 1440p Ultra | 30 | 25 |
| 4K Ultra | 16 | 12 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 4693 | 3863 |
| Solar Bay | n/a | 9888 |
| Port Royal | n/a | 824 |
| Fire Strike | 12258 | 12267 |
| Night Raid | 59938 | 50787 |
| Background Blur | 106.6 frames/s | 92.6 frames/s |
| Face Detection | 58.3 frames/s | 43.3 frames/s |
| Horizon Detection | 1.98 Gpix/sec | 1.4 Gpix/sec |
| Edge Detection | 2.67 Gpix/sec | 2.04 Gpix/sec |
| Gaussian Blur | 2.79 Gpix/sec | 2.28 Gpix/sec |
| Feature Matching | 0.75 Gpix/sec | 0.25 Gpix/sec |
| Stereo Matching | 248.2 Gpix/sec | 110.7 Gpix/sec |
| Particle Physics | 7783.2 fps | 3306.4 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 750 | 772 |
| DirectX 11 | 73 fps | 71 fps |
| DirectX 12 | 44 fps | 35 fps |
| GPU Compute | 4516 Ops/s | 4116 Ops/s |
| Aztec Ruins (Normal) | 305.2 fps | 284.8 fps |
| Car Chase | 280 fps | 280.4 fps |
| Manhattan 3.1.1 (1440p) | 260.1 fps | 245.2 fps |
| T-Rex | 1232.9 fps | 1203.9 fps |
| ALU 2 | 1419.9 fps | 5992 fps |
| Driver Overhead 2 | 284.6 fps | 231.3 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1564.4 | 1404.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | April, 23, 2019 | August, 18, 2016 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | Turing | Pascal |
| Codename | TU116 | GP106 |
| Price | 159 | 199 |
GPU
| GPU Frequency | 1530 MHz | 1506 MHz |
| Boost GPU Frequency | 1725 MHz | 1708 MHz |
| Shader Units | 1280 | 1152 |
| TMUs | 80 | 72 |
| ROPs | 32 | 48 |
| Execution Units | 20 | 9 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 64 KB/core | 48 KB/core |
| L2 cache | 1024 KB/core | 1536 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 55 Gpix/sec | 82 Gpix/sec |
| Texture Fill Rate | 138 GTex/s | 123 GTex/s |
| FLOPS | 4.4 TFLOPS | 3.9 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| TGP | 100 W | 120 W |
| Process | TSMC | TSMC |
| Process tech. | 12 nm | 16 nm |
| Transistor Size | 284 mm² | 200 mm² |
| Transistor count | 6 billion | 4 billion |
| Transistor density | 21.13 MTr/mm² | 20 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR5 |
| Memory Frequency | 2001 MHz | 2002 MHz |
| Bus | 128 bit | 192 bit |
| ECC support | No | No |
| Effective Memory Speed | 8000 MB/s | 8000 MB/s |
| Memory Size | 4 GB | 3 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 6.1 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 22
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider