Nvidia GeForce GTX 1650 SUPER vs Nvidia GeForce RTX 3060
Compared 2 processors: Nvidia GeForce GTX 1650 SUPER, vs Nvidia GeForce RTX 3060. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 71 43 32 21 | 110 67 60 39 |
The Witcher 3 | 63 50 31 18 | 124 101 75 37 |
Counter-Strike 2 | 105 72 48 19 | 184 131 96 47 |
Far Cry 6 | 57 49 35 19 | 93 85 64 38 |
Hogwarts Legacy | 34 27 22 11 | 68 56 40 20 |
COD Modern Warfare 3 | 41 36 25 18 | 83 73 50 34 |
Ghost of Tsushima | 31 21 20 10 | 65 48 37 21 |
Cyberpunk 2077 | 34 32 19 n/a | 69 61 36 15 |
Shadow of the Tomb Raider | 60 54 35 17 | 107 98 68 37 |
| 1080p High | 55 | 100 |
| 1080p Ultra | 43 | 80 |
| 1440p Ultra | 30 | 58 |
| 4K Ultra | 16 | 32 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 4693 | 8748 |
| Solar Bay | n/a | 40964 |
| Port Royal | n/a | 5142 |
| Fire Strike | 12258 | 22308 |
| Night Raid | 59938 | 98831 |
| Background Blur | 106.6 frames/s | 149.6 frames/s |
| Face Detection | 58.3 frames/s | 91 frames/s |
| Horizon Detection | 1.98 Gpix/sec | 4.07 Gpix/sec |
| Edge Detection | 2.67 Gpix/sec | 5.58 Gpix/sec |
| Gaussian Blur | 2.79 Gpix/sec | 3.92 Gpix/sec |
| Feature Matching | 0.75 Gpix/sec | 1.01 Gpix/sec |
| Stereo Matching | 248.2 Gpix/sec | 372.9 Gpix/sec |
| Particle Physics | 7783.2 fps | 12226.3 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 750 | 961 |
| DirectX 11 | 73 fps | 128 fps |
| DirectX 12 | 44 fps | 69 fps |
| GPU Compute | 4516 Ops/s | 8428 Ops/s |
| Aztec Ruins (Normal) | 305.2 fps | 555.5 fps |
| Car Chase | 280 fps | 492.3 fps |
| Manhattan 3.1.1 (1440p) | 260.1 fps | 407.9 fps |
| T-Rex | 1232.9 fps | 1940.6 fps |
| ALU 2 | 1419.9 fps | 2862.2 fps |
| Driver Overhead 2 | 284.6 fps | 295.2 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1564.4 | 2965.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | April, 23, 2019 | January, 12, 2021 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | Turing | Ampere |
| Codename | TU116 | GA106 |
| Price | 159 | 329 |
GPU
| GPU Frequency | 1530 MHz | 1320 MHz |
| Boost GPU Frequency | 1725 MHz | 1777 MHz |
| Shader Units | 1280 | 3584 |
| TMUs | 80 | 112 |
| ROPs | 32 | 48 |
| Execution Units | 20 | 28 |
| Ray Tracing Cores | No | 28 |
| Tensor Cores | No | 112 |
| L1 cache | 64 KB/core | 128 KB/core |
| L2 cache | 1024 KB/core | 3000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 55 Gpix/sec | 85 Gpix/sec |
| Texture Fill Rate | 138 GTex/s | 199 GTex/s |
| FLOPS | 4.4 TFLOPS | 12.7 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| TGP | 100 W | 170 W |
| Process | TSMC | Samsung |
| Process tech. | 12 nm | 8 nm |
| Transistor Size | 284 mm² | 276 mm² |
| Transistor count | 6 billion | 12 billion |
| Transistor density | 21.13 MTr/mm² | 43.48 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 2001 MHz | 1875 MHz |
| Bus | 128 bit | 192 bit |
| ECC support | No | No |
| Effective Memory Speed | 8000 MB/s | 15000 MB/s |
| Memory Size | 4 GB | 12 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | No | Yes |
| DLSS | No | DLSS 2 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 3060 the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider