Nvidia GeForce GTX 1650 Ti Mobile vs Nvidia GeForce RTX 4050 Laptop
Compared 2 processors: Nvidia GeForce GTX 1650 Ti Mobile, vs Nvidia GeForce RTX 4050 Laptop. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 56 31 27 14 | 106 65 53 35 |
The Witcher 3 | 43 37 24 11 | 115 92 65 34 |
Counter-Strike 2 | 77 53 37 14 | 167 123 90 42 |
Far Cry 6 | 45 40 26 15 | 86 80 61 33 |
Hogwarts Legacy | 24 18 16 9 | 63 53 35 18 |
COD Modern Warfare 3 | 38 28 21 13 | 75 65 45 32 |
Ghost of Tsushima | 26 15 15 n/a | 60 47 33 20 |
Cyberpunk 2077 | 25 24 14 n/a | 64 56 34 15 |
Shadow of the Tomb Raider | 50 46 26 14 | 98 89 62 33 |
| 1080p High | 43 | 93 |
| 1080p Ultra | 32 | 74 |
| 1440p Ultra | 23 | 53 |
| 4K Ultra | 11 | 29 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 3675 | 8211 |
| Solar Bay | n/a | 35563 |
| Port Royal | n/a | 4627 |
| Fire Strike | 10078 | 21866 |
| Night Raid | 42270 | 84235 |
| Background Blur | 83.5 frames/s | 141.4 frames/s |
| Face Detection | 45.7 frames/s | 84.1 frames/s |
| Horizon Detection | 1.77 Gpix/sec | 3.07 Gpix/sec |
| Edge Detection | 2.32 Gpix/sec | 3.91 Gpix/sec |
| Gaussian Blur | 2.28 Gpix/sec | 3.85 Gpix/sec |
| Feature Matching | 0.62 Gpix/sec | 1.1 Gpix/sec |
| Stereo Matching | 204.1 Gpix/sec | 325.9 Gpix/sec |
| Particle Physics | 5954.3 fps | 11008.8 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 381 | 630 |
| DirectX 11 | 61 fps | 130 fps |
| DirectX 12 | 33 fps | 61 fps |
| GPU Compute | 2733 Ops/s | 5961 Ops/s |
| Aztec Ruins (Normal) | n/a | 597.7 fps |
| Car Chase | n/a | 531.2 fps |
| Manhattan 3.1.1 (1440p) | n/a | 416.7 fps |
| T-Rex | n/a | 2221.6 fps |
| ALU 2 | n/a | 2915 fps |
| Driver Overhead 2 | n/a | 258.8 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 2946.5 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | April, 2, 2020 | February, 22, 2023 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Entry-level |
| Architecture | Turing | Ada Lovelace |
| Codename | TU117 (N18P-G62) | AD107 (GN21-X2) |
GPU
| GPU Frequency | 1350 MHz | 1140-2070 MHz |
| Boost GPU Frequency | 1485 MHz | 1605-2370 MHz |
| Shader Units | 1024 | 2560 |
| TMUs | 64 | 80 |
| ROPs | 32 | 32 |
| Execution Units | 16 | 20 |
| Ray Tracing Cores | No | 20 |
| Tensor Cores | No | 80 |
| L1 cache | 64 KB/core | 128 KB/core |
| L2 cache | 1000 KB/core | 12000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 48 Gpix/sec | 51-76 Gpix/sec |
| Texture Fill Rate | 95 GTex/s | 128-190 GTex/s |
| FLOPS | 3 TFLOPS | 8.2-12.1 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| TGP | 50 W | 35-140 W |
| Process | TSMC | TSMC |
| Process tech. | 12 nm | 5 nm |
| Transistor Size | 200 mm² | 156 mm² |
| Transistor count | 4.7 billion | 18.9 billion |
| Transistor density | 23.5 MTr/mm² | 121.15 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1500 MHz | 2000 MHz |
| Bus | 128 bit | 96 bit |
| ECC support | No | No |
| Effective Memory Speed | 12000 MB/s | 16000 MB/s |
| Memory Size | 4 GB | 6 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 8.9 |
| DisplayPort | 1.4 | 1.4a |
| Ray Tracing | No | Yes |
| DLSS | No | DLSS 3 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider