Nvidia GeForce GTX 1650 vs Nvidia GeForce RTX 3080
Compared 2 processors: Nvidia GeForce GTX 1650, vs Nvidia GeForce RTX 3080. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 54 31 23 14 | 168 118 106 78 |
The Witcher 3 | 41 35 22 11 | 195 162 116 61 |
Counter-Strike 2 | 74 54 35 13 | 275 206 150 83 |
Far Cry 6 | 44 42 28 14 | 150 136 114 71 |
Hogwarts Legacy | 24 20 14 n/a | 119 96 76 41 |
COD Modern Warfare 3 | 37 31 18 12 | 153 147 108 72 |
Ghost of Tsushima | 24 18 13 n/a | 109 90 72 43 |
Cyberpunk 2077 | 26 22 13 n/a | 133 121 80 36 |
Shadow of the Tomb Raider | 47 42 27 14 | 207 196 151 81 |
| 1080p High | 41 | 168 |
| 1080p Ultra | 33 | 141 |
| 1440p Ultra | 21 | 108 |
| 4K Ultra | 11 | 63 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 3565 | 17662 |
| Solar Bay | 12312 | 85932 |
| Port Royal | n/a | 11595 |
| Fire Strike | 9684 | 42429 |
| Night Raid | 46016 | 132288 |
| Background Blur | 66.4 frames/s | 217.3 frames/s |
| Face Detection | 43.3 frames/s | 141.9 frames/s |
| Horizon Detection | 1.51 Gpix/sec | 8.19 Gpix/sec |
| Edge Detection | 1.68 Gpix/sec | 11 Gpix/sec |
| Gaussian Blur | 1.87 Gpix/sec | 8.43 Gpix/sec |
| Feature Matching | 0.49 Gpix/sec | 1.29 Gpix/sec |
| Stereo Matching | 187.9 Gpix/sec | 780.7 Gpix/sec |
| Particle Physics | 5261.5 fps | 22538.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 565 | 1052 |
| DirectX 11 | 58 fps | 207 fps |
| DirectX 12 | 35 fps | 100 fps |
| GPU Compute | 3058 Ops/s | 14559 Ops/s |
| Aztec Ruins (Normal) | 251.1 fps | 950.5 fps |
| Car Chase | 240.5 fps | 809.5 fps |
| Manhattan 3.1.1 (1440p) | 200.6 fps | 705.4 fps |
| T-Rex | 931.9 fps | 3525.4 fps |
| ALU 2 | 1021.5 fps | 6005.6 fps |
| Driver Overhead 2 | 270.6 fps | 283.8 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1151.2 | 6034.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | April, 23, 2019 | September, 1, 2020 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Entry-level | High-end |
| Architecture | Turing | Ampere |
| Codename | TU117 | GA102 |
| Price | 149 | 699 |
GPU
| GPU Frequency | 1485 MHz | 1440 MHz |
| Boost GPU Frequency | 1665 MHz | 1710 MHz |
| Shader Units | 896 | 8704 |
| TMUs | 56 | 272 |
| ROPs | 32 | 96 |
| Execution Units | 14 | 68 |
| Ray Tracing Cores | No | 68 |
| Tensor Cores | No | 272 |
| L1 cache | 64 KB/core | 128 KB/core |
| L2 cache | 1024 KB/core | 5000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 53 Gpix/sec | 164 Gpix/sec |
| Texture Fill Rate | 93 GTex/s | 465 GTex/s |
| FLOPS | 3 TFLOPS | 29.8 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| TGP | 75 W | 320 W |
| Process | TSMC | Samsung |
| Process tech. | 12 nm | 8 nm |
| Transistor Size | 200 mm² | 628 mm² |
| Transistor count | 4 billion | 28 billion |
| Transistor density | 20 MTr/mm² | 44.59 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR6X |
| Memory Frequency | 2001 MHz | 1188 MHz |
| Bus | 128 bit | 320 bit |
| ECC support | No | No |
| Effective Memory Speed | 8000 MB/s | 19000 MB/s |
| Memory Size | 4 GB | 10 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | No | Yes |
| DLSS | No | DLSS 2 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 3080 the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider