Nvidia GeForce GTX 1660 Ti vs Nvidia GeForce GTX 1080
Compared 2 processors: Nvidia GeForce GTX 1660 Ti, vs Nvidia GeForce GTX 1080. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 91 52 43 25 | 103 60 52 31 |
The Witcher 3 | 87 70 47 26 | 106 85 61 34 |
Counter-Strike 2 | 138 98 71 31 | 158 114 83 41 |
Far Cry 6 | 75 66 47 24 | 86 72 58 27 |
Hogwarts Legacy | 49 37 27 13 | 56 49 32 18 |
COD Modern Warfare 3 | 56 49 33 23 | 67 61 41 27 |
Ghost of Tsushima | 45 34 25 13 | 52 40 29 15 |
Cyberpunk 2077 | 47 45 25 12 | 58 52 31 14 |
Shadow of the Tomb Raider | 80 74 49 27 | 91 85 59 29 |
| 1080p High | 74 | 86 |
| 1080p Ultra | 58 | 69 |
| 1440p Ultra | 41 | 50 |
| 4K Ultra | 22 | 26 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 6344 | 7592 |
| Solar Bay | 20462 | 19668 |
| Port Royal | 1652 | 1668 |
| Fire Strike | 16643 | 22755 |
| Night Raid | 76116 | 82119 |
| Background Blur | 124.8 frames/s | 152.4 frames/s |
| Face Detection | 69.4 frames/s | 71.6 frames/s |
| Horizon Detection | 2.67 Gpix/sec | 2.73 Gpix/sec |
| Edge Detection | 3.48 Gpix/sec | 4.15 Gpix/sec |
| Gaussian Blur | 3.52 Gpix/sec | 5.03 Gpix/sec |
| Feature Matching | 0.92 Gpix/sec | 0.32 Gpix/sec |
| Stereo Matching | 355.9 Gpix/sec | 238.9 Gpix/sec |
| Particle Physics | 9094.4 fps | 6716.4 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 807 | 887 |
| DirectX 11 | 103 fps | 124 fps |
| DirectX 12 | 51 fps | 54 fps |
| GPU Compute | 5253 Ops/s | 7632 Ops/s |
| Aztec Ruins (Normal) | 404.9 fps | 492.8 fps |
| Car Chase | 369.2 fps | 442.5 fps |
| Manhattan 3.1.1 (1440p) | 324.3 fps | 409.2 fps |
| T-Rex | 1580.9 fps | 2270.6 fps |
| ALU 2 | 1754.8 fps | 2401.8 fps |
| Driver Overhead 2 | 257.4 fps | 275.7 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1901.6 | 2884.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | February, 22, 2019 | May, 27, 2016 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Entry-level | High-end |
| Architecture | Turing | Pascal |
| Codename | TU116 | GP104 |
| Price | 279 | 599 |
GPU
| GPU Frequency | 1500 MHz | 1607 MHz |
| Boost GPU Frequency | 1770 MHz | 1733 MHz |
| Shader Units | 1536 | 2560 |
| TMUs | 96 | 160 |
| ROPs | 48 | 64 |
| Execution Units | 24 | 20 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 64 KB/core | 48 KB/core |
| L2 cache | 1536 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 85 Gpix/sec | 111 Gpix/sec |
| Texture Fill Rate | 170 GTex/s | 277 GTex/s |
| FLOPS | 5.4 TFLOPS | 8.9 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| TGP | 120 W | 180 W |
| Process | TSMC | TSMC |
| Process tech. | 12 nm | 16 nm |
| Transistor Size | 284 mm² | 314 mm² |
| Transistor count | 6 billion | 7 billion |
| Transistor density | 21.13 MTr/mm² | 22.29 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR5X |
| Memory Frequency | 1500 MHz | 1251 MHz |
| Bus | 192 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 12000 MB/s | 10000 MB/s |
| Memory Size | 6 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 6.1 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider