Nvidia GeForce GTX 980 Ti vs Nvidia GeForce RTX 2070 Mobile
Compared 2 processors: Nvidia GeForce GTX 980 Ti, vs Nvidia GeForce RTX 2070 Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 89 50 41 26 | 99 59 49 31 |
The Witcher 3 | 85 64 45 23 | 104 85 60 30 |
Counter-Strike 2 | 132 94 65 32 | 157 116 82 40 |
Far Cry 6 | 72 61 50 23 | 86 74 55 31 |
Hogwarts Legacy | 46 35 25 14 | 57 46 33 15 |
COD Modern Warfare 3 | 55 46 33 23 | 68 60 43 28 |
Ghost of Tsushima | 44 32 24 12 | 52 42 32 19 |
Cyberpunk 2077 | 43 43 25 9 | 55 50 29 14 |
Shadow of the Tomb Raider | 79 71 46 25 | 92 84 59 29 |
| 1080p High | 72 | 86 |
| 1080p Ultra | 55 | 68 |
| 1440p Ultra | 39 | 49 |
| 4K Ultra | 21 | 26 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 5856 | 7568 |
| Solar Bay | n/a | 32396 |
| Port Royal | 3250 | 4447 |
| Fire Strike | 19506 | 19885 |
| Night Raid | 70001 | 66841 |
| Background Blur | 134.8 frames/s | 159 frames/s |
| Face Detection | 59.8 frames/s | 91.2 frames/s |
| Horizon Detection | 2.37 Gpix/sec | 3.67 Gpix/sec |
| Edge Detection | 3.79 Gpix/sec | 5.1 Gpix/sec |
| Gaussian Blur | 3.46 Gpix/sec | 5.03 Gpix/sec |
| Feature Matching | 0.22 Gpix/sec | 1.08 Gpix/sec |
| Stereo Matching | 191.9 Gpix/sec | 411.9 Gpix/sec |
| Particle Physics | 4183.6 fps | 10180.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 853 | 602 |
| DirectX 11 | 106 fps | 111 fps |
| DirectX 12 | 55 fps | 41 fps |
| GPU Compute | 6126 Ops/s | 4490 Ops/s |
| Aztec Ruins (Normal) | 391.3 fps | 400.8 fps |
| Car Chase | 375.2 fps | 366.4 fps |
| Manhattan 3.1.1 (1440p) | 337.9 fps | 343.2 fps |
| T-Rex | 1867.7 fps | 1640.7 fps |
| ALU 2 | 1803.6 fps | 1912.9 fps |
| Driver Overhead 2 | 264 fps | 207 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 2238.8 | 2107.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | June, 2, 2015 | January, 29, 2019 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | Maxwell 2.0 | Turing |
| Codename | GM200 | TU106B |
| Price | 649 | n/a |
GPU
| GPU Frequency | 1000 MHz | 1215-1305 MHz |
| Boost GPU Frequency | 1076 MHz | 1440-1485 MHz |
| Shader Units | 2816 | 2304 |
| TMUs | 176 | 144 |
| ROPs | 96 | 64 |
| Execution Units | 22 | 36 |
| Ray Tracing Cores | No | 36 |
| Tensor Cores | No | 288 |
| L1 cache | 48 KB/core | 64 KB/core |
| L2 cache | 3000 KB/core | 4000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 103 Gpix/sec | 92-95 Gpix/sec |
| Texture Fill Rate | 189 GTex/s | 207-214 GTex/s |
| FLOPS | 6.1 TFLOPS | 6.6-6.8 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| TGP | 250 W | 115 W |
| Process | TSMC | TSMC |
| Process tech. | 28 nm | 12 nm |
| Transistor Size | 601 mm² | 445 mm² |
| Transistor count | 8 billion | 10.8 billion |
| Transistor density | 13.31 MTr/mm² | 24.27 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR6 |
| Memory Frequency | 1753 MHz | 1750 MHz |
| Bus | 384 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 7000 MB/s | 14000 MB/s |
| Memory Size | 6 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 5.2 | 7.5 |
| DisplayPort | 1.2 | 1.4 |
| Ray Tracing | No | Yes |
| DLSS | No | DLSS 2 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 2070 Mobile the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider