Nvidia GeForce GTX 980 Ti vs Nvidia GeForce RTX 3060 Ti
Compared 2 processors: Nvidia GeForce GTX 980 Ti, vs Nvidia GeForce RTX 3060 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 89 50 41 26 | 132 85 77 55 |
The Witcher 3 | 85 64 45 23 | 152 123 91 47 |
Counter-Strike 2 | 132 94 65 32 | 226 170 122 67 |
Far Cry 6 | 72 61 50 23 | 114 104 81 47 |
Hogwarts Legacy | 46 35 25 14 | 86 70 55 26 |
COD Modern Warfare 3 | 55 46 33 23 | 109 99 69 45 |
Ghost of Tsushima | 44 32 24 12 | 82 66 48 30 |
Cyberpunk 2077 | 43 43 25 9 | 92 83 51 23 |
Shadow of the Tomb Raider | 79 71 46 25 | 139 129 97 52 |
| 1080p High | 72 | 126 |
| 1080p Ultra | 55 | 103 |
| 1440p Ultra | 39 | 77 |
| 4K Ultra | 21 | 44 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 5856 | 11708 |
| Solar Bay | n/a | 54344 |
| Port Royal | 3250 | 6969 |
| Fire Strike | 19506 | 29561 |
| Night Raid | 70001 | 109366 |
| Background Blur | 134.8 frames/s | 185.1 frames/s |
| Face Detection | 59.8 frames/s | 108.4 frames/s |
| Horizon Detection | 2.37 Gpix/sec | 5.35 Gpix/sec |
| Edge Detection | 3.79 Gpix/sec | 7.17 Gpix/sec |
| Gaussian Blur | 3.46 Gpix/sec | 5.54 Gpix/sec |
| Feature Matching | 0.22 Gpix/sec | 1.15 Gpix/sec |
| Stereo Matching | 191.9 Gpix/sec | 478 Gpix/sec |
| Particle Physics | 4183.6 fps | 15183 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 853 | 988 |
| DirectX 11 | 106 fps | 163 fps |
| DirectX 12 | 55 fps | 79 fps |
| GPU Compute | 6126 Ops/s | 10075 Ops/s |
| Aztec Ruins (Normal) | 391.3 fps | 733.4 fps |
| Car Chase | 375.2 fps | 614.3 fps |
| Manhattan 3.1.1 (1440p) | 337.9 fps | 523.6 fps |
| T-Rex | 1867.7 fps | 2676.1 fps |
| ALU 2 | 1803.6 fps | 3657.2 fps |
| Driver Overhead 2 | 264 fps | 282.8 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 2238.8 | 3670 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | June, 2, 2015 | December, 2, 2020 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Maxwell 2.0 | Ampere |
| Codename | GM200 | GA104 |
| Price | 649 | 399 |
GPU
| GPU Frequency | 1000 MHz | 1410 MHz |
| Boost GPU Frequency | 1076 MHz | 1665 MHz |
| Shader Units | 2816 | 4864 |
| TMUs | 176 | 152 |
| ROPs | 96 | 80 |
| Execution Units | 22 | 38 |
| Ray Tracing Cores | No | 38 |
| Tensor Cores | No | 152 |
| L1 cache | 48 KB/core | 128 KB/core |
| L2 cache | 3000 KB/core | 4000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 103 Gpix/sec | 133 Gpix/sec |
| Texture Fill Rate | 189 GTex/s | 253 GTex/s |
| FLOPS | 6.1 TFLOPS | 16.2 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| TGP | 250 W | 200 W |
| Process | TSMC | Samsung |
| Process tech. | 28 nm | 8 nm |
| Transistor Size | 601 mm² | 392 mm² |
| Transistor count | 8 billion | 17 billion |
| Transistor density | 13.31 MTr/mm² | 43.37 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR6 |
| Memory Frequency | 1753 MHz | 1750 MHz |
| Bus | 384 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 7000 MB/s | 14000 MB/s |
| Memory Size | 6 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 5.2 | 8.6 |
| DisplayPort | 1.2 | 1.4a |
| Ray Tracing | No | Yes |
| DLSS | No | DLSS 2 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 3060 Ti the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider