Nvidia GeForce MX250 vs Nvidia GeForce GTX 1650 Mobile
Compared 2 processors: Nvidia GeForce MX250, vs Nvidia GeForce GTX 1650 Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 10 n/a n/a n/a | 52 31 23 14 |
The Witcher 3 | 9 n/a n/a n/a | 40 31 19 10 |
Counter-Strike 2 | 30 17 12 n/a | 71 51 34 13 |
Far Cry 6 | 15 17 n/a n/a | 43 39 26 14 |
Hogwarts Legacy | 13 10 n/a n/a | 23 20 14 n/a |
COD Modern Warfare 3 | 25 21 13 9 | 33 30 18 12 |
Ghost of Tsushima | 9 n/a n/a n/a | 22 15 13 n/a |
Shadow of the Tomb Raider | 13 n/a n/a n/a | 43 41 24 13 |
Cyberpunk 2077 | n/a n/a n/a n/a | 25 20 12 n/a |
| 1080p High | 14 | 39 |
| 1080p Ultra | 10 | 31 |
| 1440p Ultra | - | 20 |
| 4K Ultra | - | 11 |
| Deviation | High | Low |
Benchmarks
| Time Spy | 1078 | 3443 |
| Port Royal | n/a | 6905 |
| Fire Strike | 3623 | 9305 |
| Night Raid | 14668 | 40408 |
| Background Blur | 27.8 frames/s | 74.4 frames/s |
| Face Detection | 13 frames/s | 42 frames/s |
| Horizon Detection | 0.4 Gpix/sec | 1.47 Gpix/sec |
| Edge Detection | 0.59 Gpix/sec | 1.93 Gpix/sec |
| Gaussian Blur | 0.64 Gpix/sec | 1.81 Gpix/sec |
| Feature Matching | 0.12 Gpix/sec | 0.52 Gpix/sec |
| Stereo Matching | 34 Gpix/sec | 187 Gpix/sec |
| Particle Physics | 960.9 fps | 5347.1 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 239 | 384 |
| DirectX 11 | 18 fps | 50 fps |
| DirectX 12 | 12 fps | 27 fps |
| GPU Compute | 1005 Ops/s | 2750 Ops/s |
| Aztec Ruins (Normal) | 90.3 fps | 251.1 fps |
| Car Chase | 84.2 fps | 240.5 fps |
| Manhattan 3.1.1 (1440p) | 74.1 fps | 200.6 fps |
| T-Rex | 311.5 fps | 931.9 fps |
| ALU 2 | 334.4 fps | 1021.5 fps |
| Driver Overhead 2 | 188.8 fps | 270.6 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 408 | 1151.2 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | February, 21, 2009 | April, 15, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | Pascal | Turing |
| Codename | GP108 | TU117 |
GPU
| GPU Frequency | 1519 MHz | 1380 MHz |
| Boost GPU Frequency | 1582 MHz | 1560 MHz |
| Shader Units | 384 | 1024 |
| TMUs | 24 | 64 |
| ROPs | 16 | 32 |
| Execution Units | 3 | 16 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 48 KB/core | 64 KB/core |
| L2 cache | 512 KB/core | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 25 Gpix/sec | 50 Gpix/sec |
| Texture Fill Rate | 38 GTex/s | 100 GTex/s |
| FLOPS | 1.2 TFLOPS | 3.2 TFLOPS |
Process
| Interface | PCIe 3.0 x4 | PCIe 3.0 x16 |
| TGP | 25 W | 50 W |
| Process | Samsung | TSMC |
| Process tech. | 14 nm | 12 nm |
| Transistor Size | 74 mm² | 200 mm² |
| Transistor count | 1.8 billion | 4.7 billion |
| Transistor density | 24.32 MTr/mm² | 23.5 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR6 |
| Memory Frequency | 1502 MHz | 1500 MHz |
| Bus | 64 bit | 128 bit |
| ECC support | n/a | No |
| Effective Memory Speed | 6000 MB/s | 12000 MB/s |
| Memory Size | 2 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 6.1 | 7.5 |
| DisplayPort | 1.4 | 1.4 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Shadow of the Tomb Raider
Cyberpunk 2077