Nvidia GeForce MX250 vs Nvidia GeForce GTX 1660 Ti Mobile
Compared 2 processors: Nvidia GeForce MX250, vs Nvidia GeForce GTX 1660 Ti Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 10 n/a n/a n/a | 83 49 39 22 |
The Witcher 3 | 9 n/a n/a n/a | 74 59 41 21 |
Counter-Strike 2 | 30 17 12 n/a | 125 89 63 27 |
Far Cry 6 | 15 17 n/a n/a | 69 60 42 21 |
Hogwarts Legacy | 13 10 n/a n/a | 43 34 24 12 |
COD Modern Warfare 3 | 25 21 13 9 | 49 41 30 21 |
Ghost of Tsushima | 9 n/a n/a n/a | 38 28 21 12 |
Shadow of the Tomb Raider | 13 n/a n/a n/a | 73 66 46 21 |
Cyberpunk 2077 | n/a n/a n/a n/a | 40 38 20 10 |
| 1080p High | 14 | 66 |
| 1080p Ultra | 10 | 52 |
| 1440p Ultra | - | 36 |
| 4K Ultra | - | 19 |
| Deviation | High | Low |
Benchmarks
| Time Spy | 1078 | 5597 |
| Solar Bay | n/a | 17950 |
| Port Royal | n/a | 1507 |
| Fire Strike | 3623 | 14832 |
| Night Raid | 14668 | 60559 |
| Background Blur | 27.8 frames/s | 119.1 frames/s |
| Face Detection | 13 frames/s | 64.8 frames/s |
| Horizon Detection | 0.4 Gpix/sec | 2.58 Gpix/sec |
| Edge Detection | 0.59 Gpix/sec | 3.28 Gpix/sec |
| Gaussian Blur | 0.64 Gpix/sec | 3.37 Gpix/sec |
| Feature Matching | 0.12 Gpix/sec | 0.88 Gpix/sec |
| Stereo Matching | 34 Gpix/sec | 300.1 Gpix/sec |
| Particle Physics | 960.9 fps | 8599.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 239 | 477 |
| DirectX 11 | 18 fps | 87 fps |
| DirectX 12 | 12 fps | 39 fps |
| GPU Compute | 1005 Ops/s | 3717 Ops/s |
| Aztec Ruins (Normal) | 90.3 fps | 310 fps |
| Car Chase | 84.2 fps | 289.4 fps |
| Manhattan 3.1.1 (1440p) | 74.1 fps | 257.9 fps |
| T-Rex | 311.5 fps | 1225.1 fps |
| ALU 2 | 334.4 fps | 1359 fps |
| Driver Overhead 2 | 188.8 fps | 199 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 408 | 1509.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | February, 21, 2009 | April, 23, 2019 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | Pascal | Turing |
| Codename | GP108 | TU116 (N18E-G0) |
GPU
| GPU Frequency | 1519 MHz | 1455 MHz |
| Boost GPU Frequency | 1582 MHz | 1590 MHz |
| Shader Units | 384 | 1536 |
| TMUs | 24 | 96 |
| ROPs | 16 | 48 |
| Execution Units | 3 | 24 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 48 KB/core | 64 KB/core |
| L2 cache | 512 KB/core | 1536 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 25 Gpix/sec | 76 Gpix/sec |
| Texture Fill Rate | 38 GTex/s | 153 GTex/s |
| FLOPS | 1.2 TFLOPS | 4.9 TFLOPS |
Process
| Interface | PCIe 3.0 x4 | PCIe 3.0 x16 |
| TGP | 25 W | 80 W |
| Process | Samsung | TSMC |
| Process tech. | 14 nm | 12 nm |
| Transistor Size | 74 mm² | 284 mm² |
| Transistor count | 1.8 billion | 6.6 billion |
| Transistor density | 24.32 MTr/mm² | 23.24 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR6 |
| Memory Frequency | 1502 MHz | 1500 MHz |
| Bus | 64 bit | 192 bit |
| ECC support | n/a | No |
| Effective Memory Speed | 6000 MB/s | 12000 MB/s |
| Memory Size | 2 GB | 6 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 6.1 | 7.5 |
| DisplayPort | 1.4 | 1.4 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
After analyzing the data, we consider Nvidia GeForce GTX 1660 Ti Mobile the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Shadow of the Tomb Raider
Cyberpunk 2077