Nvidia GeForce MX330 vs AMD Radeon 610M
Compared 2 processors: Nvidia GeForce MX330, vs AMD Radeon 610M. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 9 n/a n/a n/a | n/a n/a n/a n/a |
The Witcher 3 | 9 n/a n/a n/a | n/a n/a n/a n/a |
Counter-Strike 2 | 26 16 12 n/a | n/a n/a n/a n/a |
Far Cry 6 | 17 15 n/a n/a | n/a n/a n/a n/a |
Hogwarts Legacy | 13 9 n/a n/a | n/a n/a n/a n/a |
COD Modern Warfare 3 | 23 22 14 10 | n/a n/a n/a n/a |
Ghost of Tsushima | 9 n/a n/a n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 12 n/a n/a n/a | n/a n/a n/a n/a |
| 1080p High | 13 | n/a |
| 1080p Ultra | 9 | n/a |
| 1440p Ultra | - | n/a |
| 4K Ultra | - | n/a |
| Deviation | High | n/a |
Benchmarks
| Time Spy | 1060 | 522 |
| Solar Bay | n/a | 2152 |
| Port Royal | n/a | 308 |
| Fire Strike | 3203 | 1805 |
| Night Raid | 15136 | 7584 |
| Background Blur | 29.1 frames/s | 12 frames/s |
| Face Detection | 14.1 frames/s | 6.42 frames/s |
| Horizon Detection | 0.43 Gpix/sec | 0.16 Gpix/sec |
| Edge Detection | 0.62 Gpix/sec | 0.23 Gpix/sec |
| Gaussian Blur | 0.65 Gpix/sec | 0.16 Gpix/sec |
| Feature Matching | 0.12 Gpix/sec | 0.07 Gpix/sec |
| Stereo Matching | 37.8 Gpix/sec | 18.2 Gpix/sec |
| Particle Physics | 1049.5 fps | 828.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 228 | 526 |
| DirectX 11 | 19 fps | 16 fps |
| DirectX 12 | 12 fps | 6 fps |
| GPU Compute | 991 Ops/s | 702 Ops/s |
| Aztec Ruins (Normal) | 82.1 fps | n/a |
| Car Chase | 82.7 fps | n/a |
| Manhattan 3.1.1 (1440p) | 70.9 fps | n/a |
| T-Rex | 301.3 fps | n/a |
| ALU 2 | 314.6 fps | n/a |
| Driver Overhead 2 | 206.7 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 376.5 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | AMD |
| Build | Discrete | Integrated |
| Announced | February, 10, 2020 | October, 1, 2022 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Universal |
| Segment | Entry-level | Entry-level |
| Architecture | Pascal | RDNA 2.0 |
| Codename | GP108 | Mendocino |
GPU
| GPU Frequency | 746-1531 MHz | 400 MHz |
| Boost GPU Frequency | 936-1594 MHz | 1900-2200 MHz |
| Shader Units | 384 | 128 |
| TMUs | 24 | 8 |
| ROPs | 16 | 4 |
| Execution Units | 3 | 2 |
| Ray Tracing Cores | No | 2 |
| Tensor Cores | No | n/a |
| L1 cache | 48 KB/core | 128 KB/core |
| L2 cache | 512 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 15-26 Gpix/sec | 8-9 Gpix/sec |
| Texture Fill Rate | 22-38 GTex/s | 15-18 GTex/s |
| FLOPS | 0.7-1.2 TFLOPS | 0.5-0.6 TFLOPS |
Process
| Interface | PCIe 3.0 x4 | PCIe 4.0 x8 |
| TGP | 10-30 W | 15 W |
| Process | Samsung | TSMC |
| Process tech. | 14 nm | 6 nm |
| Transistor Size | 74 mm² | 122 mm² |
| Transistor count | 1.8 billion | 3.4 billion |
| Transistor density | 24.32 MTr/mm² | 27.87 MTr/mm² |
Memory
| Interface | GDDR5 | System Shared |
| Memory Frequency | 1752 MHz | n/a |
| Bus | 64 bit | n/a |
| ECC support | n/a | No |
| Effective Memory Speed | 7000 MB/s | n/a |
| Memory Size | 2 GB | n/a |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 6.1 | n/a |
| DisplayPort | 1.4 | n/a |
| Ray Tracing | No | Yes |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Shadow of the Tomb Raider