Nvidia GeForce RTX 2050 Mobile vs Nvidia GeForce RTX 3050 Ti Laptop
Compared 2 processors: Nvidia GeForce RTX 2050 Mobile, vs Nvidia GeForce RTX 3050 Ti Laptop. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 67 38 28 14 | 84 47 41 25 |
The Witcher 3 | 49 41 28 14 | 75 59 40 21 |
Counter-Strike 2 | 89 60 39 16 | 123 87 61 27 |
Far Cry 6 | 51 46 31 15 | 65 60 45 20 |
Hogwarts Legacy | 30 21 16 9 | 40 34 27 12 |
COD Modern Warfare 3 | 37 30 21 14 | 53 45 31 20 |
Ghost of Tsushima | 28 20 14 n/a | 39 28 22 11 |
Cyberpunk 2077 | 30 26 17 n/a | 41 39 21 9 |
Shadow of the Tomb Raider | 55 49 32 18 | 71 68 44 22 |
| 1080p High | 48 | 66 |
| 1080p Ultra | 37 | 52 |
| 1440p Ultra | 25 | 37 |
| 4K Ultra | 13 | 19 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 3908 | 5368 |
| Solar Bay | 19003 | 24168 |
| Port Royal | 413 | 571 |
| Fire Strike | 10196 | 13483 |
| Night Raid | 45167 | 55763 |
| Background Blur | 73.3 frames/s | 107.9 frames/s |
| Face Detection | 39.7 frames/s | 62.6 frames/s |
| Horizon Detection | 1.65 Gpix/sec | 2.75 Gpix/sec |
| Edge Detection | 2.13 Gpix/sec | 3.61 Gpix/sec |
| Gaussian Blur | 2.06 Gpix/sec | 2.89 Gpix/sec |
| Feature Matching | 0.55 Gpix/sec | 0.81 Gpix/sec |
| Stereo Matching | 191.1 Gpix/sec | 275.9 Gpix/sec |
| Particle Physics | 5921.5 fps | 8303.3 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 481 | 497 |
| DirectX 11 | 48 fps | 76 fps |
| DirectX 12 | 42 fps | 49 fps |
| GPU Compute | 3639 Ops/s | 4323 Ops/s |
| Aztec Ruins (Normal) | 262.9 fps | 362.7 fps |
| Car Chase | 255.7 fps | 340.9 fps |
| Manhattan 3.1.1 (1440p) | 207.6 fps | 277 fps |
| T-Rex | 950.2 fps | 1375.2 fps |
| ALU 2 | 1377.4 fps | 1870.8 fps |
| Driver Overhead 2 | 232.9 fps | 256.8 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1502.2 | 2008 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | December, 17, 2021 | January, 1, 2021 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Ampere | Ampere |
| Codename | GA107 | GA107 (GN20-P1) |
GPU
| GPU Frequency | 735-1185 MHz | 735-1463 MHz |
| Boost GPU Frequency | 1245-1477 MHz | 1035-1695 MHz |
| Shader Units | 2048 | 2560 |
| TMUs | 64 | 80 |
| ROPs | 32 | 48 |
| Execution Units | 16 | 20 |
| Ray Tracing Cores | 32 | 20 |
| Tensor Cores | 64 | 80 |
| L1 cache | 64 KB/core | 128 KB/core |
| L2 cache | 2000 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 40-47 Gpix/sec | 50-81 Gpix/sec |
| Texture Fill Rate | 80-95 GTex/s | 83-136 GTex/s |
| FLOPS | 5.1-6 TFLOPS | 5.3-8.7 TFLOPS |
Process
| Interface | PCIe 3.0 x8 | PCIe 4.0 x16 |
| TGP | 30-45 W | 35-95 W |
| Process | Samsung | Samsung |
| Process tech. | 8 nm | 8 nm |
| Transistor Size | 200 mm² | 276 mm² |
| Transistor count | 8 billion | 12 billion |
| Transistor density | 40 MTr/mm² | 43.48 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1750 MHz | 1500 MHz |
| Bus | 64 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | 12000 MB/s |
| Memory Size | 4 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.6 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider