Nvidia GeForce RTX 2050 Mobile vs Intel Iris Xe Graphics G7 (96EU)
Compared 2 processors: Nvidia GeForce RTX 2050 Mobile, vs Intel Iris Xe Graphics G7 (96EU). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 67 38 28 14 | 21 10 n/a n/a |
The Witcher 3 | 49 41 28 14 | 13 10 n/a n/a |
Counter-Strike 2 | 89 60 39 16 | 20 11 9 n/a |
Far Cry 6 | 51 46 31 15 | 14 11 n/a n/a |
Hogwarts Legacy | 30 21 16 9 | n/a n/a n/a n/a |
COD Modern Warfare 3 | 37 30 21 14 | 13 11 10 n/a |
Ghost of Tsushima | 28 20 14 n/a | 10 n/a n/a n/a |
Cyberpunk 2077 | 30 26 17 n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 55 49 32 18 | 13 11 9 n/a |
| 1080p High | 48 | 13 |
| 1080p Ultra | 37 | 9 |
| 1440p Ultra | 25 | - |
| 4K Ultra | 13 | - |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 3908 | 1291 |
| Solar Bay | 19003 | n/a |
| Port Royal | 413 | n/a |
| Fire Strike | 10196 | 4470 |
| Night Raid | 45167 | 14228 |
| Background Blur | 73.3 frames/s | 34.5 frames/s |
| Face Detection | 39.7 frames/s | 27.4 frames/s |
| Horizon Detection | 1.65 Gpix/sec | 0.75 Gpix/sec |
| Edge Detection | 2.13 Gpix/sec | 1.11 Gpix/sec |
| Gaussian Blur | 2.06 Gpix/sec | 0.39 Gpix/sec |
| Feature Matching | 0.55 Gpix/sec | 0.18 Gpix/sec |
| Stereo Matching | 191.1 Gpix/sec | 55.6 Gpix/sec |
| Particle Physics | 5921.5 fps | 3061.7 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 481 | n/a |
| DirectX 11 | 48 fps | n/a |
| DirectX 12 | 42 fps | n/a |
| GPU Compute | 3639 Ops/s | n/a |
| Aztec Ruins (Normal) | 262.9 fps | n/a |
| Car Chase | 255.7 fps | n/a |
| Manhattan 3.1.1 (1440p) | 207.6 fps | n/a |
| T-Rex | 950.2 fps | n/a |
| ALU 2 | 1377.4 fps | n/a |
| Driver Overhead 2 | 232.9 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 1502.2 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Intel |
| Build | Discrete | Integrated |
| Announced | December, 17, 2021 | August, 15, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Universal |
| Segment | Mid-range | Entry-level |
| Architecture | Ampere | Generation 12.1 |
| Codename | GA107 | Tiger Lake GT2 |
GPU
| GPU Frequency | 735-1185 MHz | 300 MHz |
| Boost GPU Frequency | 1245-1477 MHz | 950-1550 MHz |
| Shader Units | 2048 | 768 |
| TMUs | 64 | 48 |
| ROPs | 32 | 24 |
| Execution Units | 16 | 96 |
| Ray Tracing Cores | 32 | No |
| Tensor Cores | 64 | No |
| L1 cache | 64 KB/core | n/a |
| L2 cache | 2000 KB/core | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 40-47 Gpix/sec | 23-37 Gpix/sec |
| Texture Fill Rate | 80-95 GTex/s | 46-74 GTex/s |
| FLOPS | 5.1-6 TFLOPS | 1.5-2.4 TFLOPS |
Process
| Interface | PCIe 3.0 x8 | Ring Bus |
| TGP | 30-45 W | 15 W |
| Process | Samsung | Intel |
| Process tech. | 8 nm | 10 nm |
| Transistor Size | 200 mm² | 146 mm² |
| Transistor count | 8 billion | n/a |
| Transistor density | 40 MTr/mm² | n/a |
Memory
| Interface | GDDR6 | System Shared |
| Memory Frequency | 1750 MHz | n/a |
| Bus | 64 bit | n/a |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | n/a |
| Memory Size | 4 GB | n/a |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.6 | n/a |
| DisplayPort | 1.4a | n/a |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider