Nvidia GeForce RTX 2050 Mobile vs Intel UHD Graphics Xe G4 (48 EU)
Compared 2 processors: Nvidia GeForce RTX 2050 Mobile, vs Intel UHD Graphics Xe G4 (48 EU). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 67 38 28 14 | n/a n/a n/a n/a |
The Witcher 3 | 49 41 28 14 | n/a n/a n/a n/a |
Counter-Strike 2 | 89 60 39 16 | n/a n/a n/a n/a |
Far Cry 6 | 51 46 31 15 | n/a n/a n/a n/a |
Hogwarts Legacy | 30 21 16 9 | n/a n/a n/a n/a |
COD Modern Warfare 3 | 37 30 21 14 | n/a n/a n/a n/a |
Ghost of Tsushima | 28 20 14 n/a | n/a n/a n/a n/a |
Cyberpunk 2077 | 30 26 17 n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 55 49 32 18 | n/a n/a n/a n/a |
| 1080p High | 48 | n/a |
| 1080p Ultra | 37 | n/a |
| 1440p Ultra | 25 | n/a |
| 4K Ultra | 13 | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 3908 | 747 |
| Solar Bay | 19003 | n/a |
| Port Royal | 413 | n/a |
| Fire Strike | 10196 | 2352 |
| Night Raid | 45167 | 9998 |
| Background Blur | 73.3 frames/s | 18.4 frames/s |
| Face Detection | 39.7 frames/s | 10.7 frames/s |
| Horizon Detection | 1.65 Gpix/sec | 0.3 Gpix/sec |
| Edge Detection | 2.13 Gpix/sec | 0.47 Gpix/sec |
| Gaussian Blur | 2.06 Gpix/sec | 0.3 Gpix/sec |
| Feature Matching | 0.55 Gpix/sec | 0.1 Gpix/sec |
| Stereo Matching | 191.1 Gpix/sec | 21.5 Gpix/sec |
| Particle Physics | 5921.5 fps | 1269.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 481 | n/a |
| DirectX 11 | 48 fps | n/a |
| DirectX 12 | 42 fps | n/a |
| GPU Compute | 3639 Ops/s | n/a |
| Aztec Ruins (Normal) | 262.9 fps | n/a |
| Car Chase | 255.7 fps | n/a |
| Manhattan 3.1.1 (1440p) | 207.6 fps | n/a |
| T-Rex | 950.2 fps | n/a |
| ALU 2 | 1377.4 fps | n/a |
| Driver Overhead 2 | 232.9 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 1502.2 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Intel |
| Build | Discrete | Integrated |
| Announced | December, 17, 2021 | August, 15, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Universal |
| Segment | Mid-range | Entry-level |
| Architecture | Ampere | Generation 12.1 |
| Codename | GA107 | Tiger Lake GT2 |
GPU
| GPU Frequency | 735-1185 MHz | 400 MHz |
| Boost GPU Frequency | 1245-1477 MHz | 800-1400 MHz |
| Shader Units | 2048 | 384 |
| TMUs | 64 | 24 |
| ROPs | 32 | 12 |
| Execution Units | 16 | 48 |
| Ray Tracing Cores | 32 | No |
| Tensor Cores | 64 | No |
| L1 cache | 64 KB/core | n/a |
| L2 cache | 2000 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 40-47 Gpix/sec | 10-17 Gpix/sec |
| Texture Fill Rate | 80-95 GTex/s | 19-34 GTex/s |
| FLOPS | 5.1-6 TFLOPS | 0.6-1.1 TFLOPS |
Process
| Interface | PCIe 3.0 x8 | Ring Bus |
| TGP | 30-45 W | 15 W |
| Process | Samsung | Intel |
| Process tech. | 8 nm | 10 nm |
| Transistor Size | 200 mm² | 146 mm² |
| Transistor count | 8 billion | n/a |
| Transistor density | 40 MTr/mm² | n/a |
Memory
| Interface | GDDR6 | System Shared |
| Memory Frequency | 1750 MHz | n/a |
| Bus | 64 bit | n/a |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | n/a |
| Memory Size | 4 GB | n/a |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.6 | n/a |
| DisplayPort | 1.4a | n/a |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider