Nvidia GeForce RTX 2070 Mobile vs Nvidia GeForce RTX 3050 Laptop
Compared 2 processors: Nvidia GeForce RTX 2070 Mobile, vs Nvidia GeForce RTX 3050 Laptop. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 99 59 49 31 | 76 45 36 19 |
The Witcher 3 | 104 85 60 30 | 67 53 36 19 |
Counter-Strike 2 | 157 116 82 40 | 113 78 56 21 |
Far Cry 6 | 86 74 55 31 | 58 55 38 21 |
Hogwarts Legacy | 57 46 33 15 | 36 29 20 10 |
COD Modern Warfare 3 | 68 60 43 28 | 46 38 25 16 |
Ghost of Tsushima | 52 42 32 19 | 35 27 21 11 |
Cyberpunk 2077 | 55 50 29 14 | 40 36 20 n/a |
Shadow of the Tomb Raider | 92 84 59 29 | 67 61 40 19 |
| 1080p High | 86 | 60 |
| 1080p Ultra | 68 | 47 |
| 1440p Ultra | 49 | 32 |
| 4K Ultra | 26 | 16 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 7568 | 4880 |
| Solar Bay | 32396 | 21611 |
| Port Royal | 4447 | 552 |
| Fire Strike | 19885 | 12529 |
| Night Raid | 66841 | 53232 |
| Background Blur | 159 frames/s | 88.6 frames/s |
| Face Detection | 91.2 frames/s | 57.3 frames/s |
| Horizon Detection | 3.67 Gpix/sec | 2.53 Gpix/sec |
| Edge Detection | 5.1 Gpix/sec | 3.33 Gpix/sec |
| Gaussian Blur | 5.03 Gpix/sec | 2.55 Gpix/sec |
| Feature Matching | 1.08 Gpix/sec | 0.76 Gpix/sec |
| Stereo Matching | 411.9 Gpix/sec | 256.5 Gpix/sec |
| Particle Physics | 10180.5 fps | 7465.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 602 | 486 |
| DirectX 11 | 111 fps | 73 fps |
| DirectX 12 | 41 fps | 46 fps |
| GPU Compute | 4490 Ops/s | 3851 Ops/s |
| Aztec Ruins (Normal) | 400.8 fps | 360.1 fps |
| Car Chase | 366.4 fps | 318.7 fps |
| Manhattan 3.1.1 (1440p) | 343.2 fps | 261.5 fps |
| T-Rex | 1640.7 fps | 1272.8 fps |
| ALU 2 | 1912.9 fps | 1563.9 fps |
| Driver Overhead 2 | 207 fps | 257.6 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 2107.4 | 1731.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 29, 2019 | January, 1, 2021 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Turing | Ampere |
| Codename | TU106B | GA107 |
GPU
| GPU Frequency | 1215-1305 MHz | 712-1530 MHz |
| Boost GPU Frequency | 1440-1485 MHz | 1057-1740 MHz |
| Shader Units | 2304 | 2048 |
| TMUs | 144 | 64 |
| ROPs | 64 | 40 |
| Execution Units | 36 | 16 |
| Ray Tracing Cores | 36 | 16 |
| Tensor Cores | 288 | 64 |
| L1 cache | 64 KB/core | 128 KB/core |
| L2 cache | 4000 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 92-95 Gpix/sec | 42-70 Gpix/sec |
| Texture Fill Rate | 207-214 GTex/s | 68-111 GTex/s |
| FLOPS | 6.6-6.8 TFLOPS | 4.3-7.1 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| TGP | 115 W | 35-95 W |
| Process | TSMC | Samsung |
| Process tech. | 12 nm | 8 nm |
| Transistor Size | 445 mm² | 200 mm² |
| Transistor count | 10.8 billion | 8.7 billion |
| Transistor density | 24.27 MTr/mm² | 43.5 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1750 MHz | 1500 MHz |
| Bus | 256 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | 12000 MB/s |
| Memory Size | 8 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 8.6 |
| DisplayPort | 1.4 | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | DLSS 2 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 2070 Mobile the clear winner in this comparison.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider