Nvidia GeForce RTX 2080 Ti vs Nvidia GeForce RTX 3070
Compared 2 processors: Nvidia GeForce RTX 2080 Ti, vs Nvidia GeForce RTX 3070. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 152 98 87 65 | 151 98 85 64 |
The Witcher 3 | 172 140 103 55 | 171 141 104 55 |
Counter-Strike 2 | 253 199 137 80 | 241 195 134 78 |
Far Cry 6 | 133 122 98 59 | 131 119 95 56 |
Hogwarts Legacy | 101 83 64 34 | 97 81 60 33 |
COD Modern Warfare 3 | 126 117 88 56 | 120 116 81 53 |
Ghost of Tsushima | 93 75 61 34 | 88 74 57 31 |
Cyberpunk 2077 | 109 95 63 27 | 105 93 60 26 |
Shadow of the Tomb Raider | 174 156 116 63 | 164 151 112 59 |
| 1080p High | 146 | 141 |
| 1080p Ultra | 121 | 119 |
| 1440p Ultra | 91 | 88 |
| 4K Ultra | 53 | 51 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 14660 | 13641 |
| Solar Bay | 64266 | 64184 |
| Port Royal | 9109 | 8309 |
| Fire Strike | 35668 | 34034 |
| Night Raid | 114857 | 120956 |
| Background Blur | 211 frames/s | 161.6 frames/s |
| Face Detection | 141.3 frames/s | 117.2 frames/s |
| Horizon Detection | 6.24 Gpix/sec | 5.89 Gpix/sec |
| Edge Detection | 8.1 Gpix/sec | 8.05 Gpix/sec |
| Gaussian Blur | 9.22 Gpix/sec | 6.65 Gpix/sec |
| Feature Matching | 1.46 Gpix/sec | 1.25 Gpix/sec |
| Stereo Matching | 627.3 Gpix/sec | 550.6 Gpix/sec |
| Particle Physics | 16980.5 fps | 17613.1 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 928 | 998 |
| DirectX 11 | 190 fps | 181 fps |
| DirectX 12 | 84 fps | 85 fps |
| GPU Compute | 10244 Ops/s | 11282 Ops/s |
| Aztec Ruins (Normal) | 776.4 fps | 856 fps |
| Car Chase | 675.9 fps | 668 fps |
| Manhattan 3.1.1 (1440p) | 655.7 fps | 592.9 fps |
| T-Rex | 3193.1 fps | 3078.4 fps |
| ALU 2 | 4775.9 fps | 4531.5 fps |
| Driver Overhead 2 | 278.9 fps | 283 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 4776.1 | 4563.3 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | September, 27, 2018 | October, 22, 2020 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Turing | Ampere |
| Codename | TU102 | GA104 |
| Price | 999 | 499 |
GPU
| GPU Frequency | 1350 MHz | 1500 MHz |
| Boost GPU Frequency | 1545 MHz | 1725 MHz |
| Shader Units | 4352 | 5888 |
| TMUs | 272 | 184 |
| ROPs | 88 | 96 |
| Execution Units | 68 | 46 |
| Ray Tracing Cores | 68 | 46 |
| Tensor Cores | 544 | 184 |
| L1 cache | 64 KB/core | 128 KB/core |
| L2 cache | 5632 KB/core | 4000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 136 Gpix/sec | 166 Gpix/sec |
| Texture Fill Rate | 420 GTex/s | 317 GTex/s |
| FLOPS | 13.4 TFLOPS | 20.3 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| TGP | 250 W | 220 W |
| Process | TSMC | Samsung |
| Process tech. | 12 nm | 8 nm |
| Transistor Size | 754 mm² | 392 mm² |
| Transistor count | 18 billion | 17 billion |
| Transistor density | 23.87 MTr/mm² | 43.37 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1750 MHz | 1750 MHz |
| Bus | 352 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | 14000 MB/s |
| Memory Size | 11 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 9
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider