Nvidia GeForce RTX 3060 Laptop vs Nvidia GeForce RTX 3050 Ti Laptop
Compared 2 processors: Nvidia GeForce RTX 3060 Laptop, vs Nvidia GeForce RTX 3050 Ti Laptop. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 107 67 53 36 | 84 47 41 25 |
The Witcher 3 | 115 96 69 37 | 75 59 40 21 |
Counter-Strike 2 | 170 126 92 45 | 123 87 61 27 |
Far Cry 6 | 88 78 63 32 | 65 60 45 20 |
Hogwarts Legacy | 61 50 38 19 | 40 34 27 12 |
COD Modern Warfare 3 | 76 66 46 31 | 53 45 31 20 |
Ghost of Tsushima | 58 46 34 17 | 39 28 22 11 |
Cyberpunk 2077 | 62 59 32 14 | 41 39 21 9 |
Shadow of the Tomb Raider | 102 91 66 32 | 71 68 44 22 |
| 1080p High | 93 | 66 |
| 1080p Ultra | 75 | 52 |
| 1440p Ultra | 55 | 37 |
| 4K Ultra | 29 | 19 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 8326 | 5368 |
| Solar Bay | 37029 | 24168 |
| Port Royal | 4708 | 571 |
| Fire Strike | 20182 | 13483 |
| Night Raid | 71905 | 55763 |
| Background Blur | 153.5 frames/s | 107.9 frames/s |
| Face Detection | 90 frames/s | 62.6 frames/s |
| Horizon Detection | 4.1 Gpix/sec | 2.75 Gpix/sec |
| Edge Detection | 5.77 Gpix/sec | 3.61 Gpix/sec |
| Gaussian Blur | 4.35 Gpix/sec | 2.89 Gpix/sec |
| Feature Matching | 1.01 Gpix/sec | 0.81 Gpix/sec |
| Stereo Matching | 385.9 Gpix/sec | 275.9 Gpix/sec |
| Particle Physics | 12770 fps | 8303.3 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 589 | 497 |
| DirectX 11 | 110 fps | 76 fps |
| DirectX 12 | 58 fps | 49 fps |
| GPU Compute | 5759 Ops/s | 4323 Ops/s |
| Aztec Ruins (Normal) | 537.5 fps | 362.7 fps |
| Car Chase | 465 fps | 340.9 fps |
| Manhattan 3.1.1 (1440p) | 398.2 fps | 277 fps |
| T-Rex | 1964.8 fps | 1375.2 fps |
| ALU 2 | 2748.7 fps | 1870.8 fps |
| Driver Overhead 2 | 256.8 fps | 256.8 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 2932.7 | 2008 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 12, 2021 | January, 1, 2021 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Ampere | Ampere |
| Codename | GA106 (GN20-E3) | GA107 (GN20-P1) |
GPU
| GPU Frequency | 816-1387 MHz | 735-1463 MHz |
| Boost GPU Frequency | 1283-1703 MHz | 1035-1695 MHz |
| Shader Units | 3840 | 2560 |
| TMUs | 120 | 80 |
| ROPs | 48 | 48 |
| Execution Units | 30 | 20 |
| Ray Tracing Cores | 30 | 20 |
| Tensor Cores | 120 | 80 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 3000 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 62-82 Gpix/sec | 50-81 Gpix/sec |
| Texture Fill Rate | 154-204 GTex/s | 83-136 GTex/s |
| FLOPS | 9.9-13.1 TFLOPS | 5.3-8.7 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 60-140 W | 35-95 W |
| Process | Samsung | Samsung |
| Process tech. | 8 nm | 8 nm |
| Transistor Size | 300 mm² | 276 mm² |
| Transistor count | 13.25 billion | 12 billion |
| Transistor density | 44.17 MTr/mm² | 43.48 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1750 MHz | 1500 MHz |
| Bus | 192 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 12000-14000 MB/s | 12000 MB/s |
| Memory Size | 6 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.6 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider