Nvidia GeForce RTX 3060 Ti vs Nvidia GeForce GTX 1650 Mobile
Compared 2 processors: Nvidia GeForce RTX 3060 Ti, vs Nvidia GeForce GTX 1650 Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 132 85 77 55 | 52 31 23 14 |
The Witcher 3 | 152 123 91 47 | 40 31 19 10 |
Counter-Strike 2 | 226 170 122 67 | 71 51 34 13 |
Far Cry 6 | 114 104 81 47 | 43 39 26 14 |
Hogwarts Legacy | 86 70 55 26 | 23 20 14 n/a |
COD Modern Warfare 3 | 109 99 69 45 | 33 30 18 12 |
Ghost of Tsushima | 82 66 48 30 | 22 15 13 n/a |
Cyberpunk 2077 | 92 83 51 23 | 25 20 12 n/a |
Shadow of the Tomb Raider | 139 129 97 52 | 43 41 24 13 |
| 1080p High | 126 | 39 |
| 1080p Ultra | 103 | 31 |
| 1440p Ultra | 77 | 20 |
| 4K Ultra | 44 | 11 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 11708 | 3443 |
| Solar Bay | 54344 | n/a |
| Port Royal | 6969 | 6905 |
| Fire Strike | 29561 | 9305 |
| Night Raid | 109366 | 40408 |
| Background Blur | 185.1 frames/s | 74.4 frames/s |
| Face Detection | 108.4 frames/s | 42 frames/s |
| Horizon Detection | 5.35 Gpix/sec | 1.47 Gpix/sec |
| Edge Detection | 7.17 Gpix/sec | 1.93 Gpix/sec |
| Gaussian Blur | 5.54 Gpix/sec | 1.81 Gpix/sec |
| Feature Matching | 1.15 Gpix/sec | 0.52 Gpix/sec |
| Stereo Matching | 478 Gpix/sec | 187 Gpix/sec |
| Particle Physics | 15183 fps | 5347.1 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 988 | 384 |
| DirectX 11 | 163 fps | 50 fps |
| DirectX 12 | 79 fps | 27 fps |
| GPU Compute | 10075 Ops/s | 2750 Ops/s |
| Aztec Ruins (Normal) | 733.4 fps | 251.1 fps |
| Car Chase | 614.3 fps | 240.5 fps |
| Manhattan 3.1.1 (1440p) | 523.6 fps | 200.6 fps |
| T-Rex | 2676.1 fps | 931.9 fps |
| ALU 2 | 3657.2 fps | 1021.5 fps |
| Driver Overhead 2 | 282.8 fps | 270.6 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 3670 | 1151.2 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | December, 2, 2020 | April, 15, 2020 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Ampere | Turing |
| Codename | GA104 | TU117 |
| Price | 399 | n/a |
GPU
| GPU Frequency | 1410 MHz | 1380 MHz |
| Boost GPU Frequency | 1665 MHz | 1560 MHz |
| Shader Units | 4864 | 1024 |
| TMUs | 152 | 64 |
| ROPs | 80 | 32 |
| Execution Units | 38 | 16 |
| Ray Tracing Cores | 38 | No |
| Tensor Cores | 152 | No |
| L1 cache | 128 KB/core | 64 KB/core |
| L2 cache | 4000 KB/core | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 133 Gpix/sec | 50 Gpix/sec |
| Texture Fill Rate | 253 GTex/s | 100 GTex/s |
| FLOPS | 16.2 TFLOPS | 3.2 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
| TGP | 200 W | 50 W |
| Process | Samsung | TSMC |
| Process tech. | 8 nm | 12 nm |
| Transistor Size | 392 mm² | 200 mm² |
| Transistor count | 17 billion | 4.7 billion |
| Transistor density | 43.37 MTr/mm² | 23.5 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1750 MHz | 1500 MHz |
| Bus | 256 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | 12000 MB/s |
| Memory Size | 8 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.6 | 7.5 |
| DisplayPort | 1.4a | 1.4 |
| Ray Tracing | Yes | No |
| DLSS | DLSS 2 | No |
Results
After analyzing the data, we consider Nvidia GeForce RTX 3060 Ti the clear winner in this comparison.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider