Nvidia GeForce RTX 3060 Ti vs Nvidia GeForce RTX 3060
Compared 2 processors: Nvidia GeForce RTX 3060 Ti, vs Nvidia GeForce RTX 3060. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 132 85 77 55 | 110 67 60 39 |
The Witcher 3 | 152 123 91 47 | 124 101 75 37 |
Counter-Strike 2 | 226 170 122 67 | 184 131 96 47 |
Far Cry 6 | 114 104 81 47 | 93 85 64 38 |
Hogwarts Legacy | 86 70 55 26 | 68 56 40 20 |
COD Modern Warfare 3 | 109 99 69 45 | 83 73 50 34 |
Ghost of Tsushima | 82 66 48 30 | 65 48 37 21 |
Cyberpunk 2077 | 92 83 51 23 | 69 61 36 15 |
Shadow of the Tomb Raider | 139 129 97 52 | 107 98 68 37 |
| 1080p High | 126 | 100 |
| 1080p Ultra | 103 | 80 |
| 1440p Ultra | 77 | 58 |
| 4K Ultra | 44 | 32 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 11708 | 8748 |
| Solar Bay | 54344 | 40964 |
| Port Royal | 6969 | 5142 |
| Fire Strike | 29561 | 22308 |
| Night Raid | 109366 | 98831 |
| Background Blur | 185.1 frames/s | 149.6 frames/s |
| Face Detection | 108.4 frames/s | 91 frames/s |
| Horizon Detection | 5.35 Gpix/sec | 4.07 Gpix/sec |
| Edge Detection | 7.17 Gpix/sec | 5.58 Gpix/sec |
| Gaussian Blur | 5.54 Gpix/sec | 3.92 Gpix/sec |
| Feature Matching | 1.15 Gpix/sec | 1.01 Gpix/sec |
| Stereo Matching | 478 Gpix/sec | 372.9 Gpix/sec |
| Particle Physics | 15183 fps | 12226.3 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 988 | 961 |
| DirectX 11 | 163 fps | 128 fps |
| DirectX 12 | 79 fps | 69 fps |
| GPU Compute | 10075 Ops/s | 8428 Ops/s |
| Aztec Ruins (Normal) | 733.4 fps | 555.5 fps |
| Car Chase | 614.3 fps | 492.3 fps |
| Manhattan 3.1.1 (1440p) | 523.6 fps | 407.9 fps |
| T-Rex | 2676.1 fps | 1940.6 fps |
| ALU 2 | 3657.2 fps | 2862.2 fps |
| Driver Overhead 2 | 282.8 fps | 295.2 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 3670 | 2965.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | December, 2, 2020 | January, 12, 2021 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Ampere | Ampere |
| Codename | GA104 | GA106 |
| Price | 399 | 329 |
GPU
| GPU Frequency | 1410 MHz | 1320 MHz |
| Boost GPU Frequency | 1665 MHz | 1777 MHz |
| Shader Units | 4864 | 3584 |
| TMUs | 152 | 112 |
| ROPs | 80 | 48 |
| Execution Units | 38 | 28 |
| Ray Tracing Cores | 38 | 28 |
| Tensor Cores | 152 | 112 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 4000 KB/core | 3000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 133 Gpix/sec | 85 Gpix/sec |
| Texture Fill Rate | 253 GTex/s | 199 GTex/s |
| FLOPS | 16.2 TFLOPS | 12.7 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 200 W | 170 W |
| Process | Samsung | Samsung |
| Process tech. | 8 nm | 8 nm |
| Transistor Size | 392 mm² | 276 mm² |
| Transistor count | 17 billion | 12 billion |
| Transistor density | 43.37 MTr/mm² | 43.48 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1750 MHz | 1875 MHz |
| Bus | 256 bit | 192 bit |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | 15000 MB/s |
| Memory Size | 8 GB | 12 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.6 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 14
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider