Nvidia GeForce RTX 3070 vs Intel Arc A580
Compared 2 processors: Nvidia GeForce RTX 3070, vs Intel Arc A580. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 151 98 85 64 | 104 62 50 34 |
The Witcher 3 | 171 141 104 55 | 114 98 68 36 |
Counter-Strike 2 | 241 195 134 78 | 141 102 71 35 |
Far Cry 6 | 131 119 95 56 | 90 79 56 29 |
Hogwarts Legacy | 97 81 60 33 | 54 45 32 20 |
COD Modern Warfare 3 | 120 116 81 53 | 60 56 41 23 |
Ghost of Tsushima | 88 74 57 31 | 59 48 37 20 |
Cyberpunk 2077 | 105 93 60 26 | 68 62 41 16 |
Shadow of the Tomb Raider | 164 151 112 59 | 98 85 60 34 |
| 1080p High | 141 | 88 |
| 1080p Ultra | 119 | 71 |
| 1440p Ultra | 88 | 51 |
| 4K Ultra | 51 | 27 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 13641 | 10862 |
| Solar Bay | 64184 | 40802 |
| Port Royal | 8309 | 5617 |
| Fire Strike | 34034 | 26347 |
| Night Raid | 120956 | 104796 |
| Background Blur | 161.6 frames/s | 135.5 frames/s |
| Face Detection | 117.2 frames/s | 76.3 frames/s |
| Horizon Detection | 5.89 Gpix/sec | 2.81 Gpix/sec |
| Edge Detection | 8.05 Gpix/sec | 4.37 Gpix/sec |
| Gaussian Blur | 6.65 Gpix/sec | 6.43 Gpix/sec |
| Feature Matching | 1.25 Gpix/sec | 0.8 Gpix/sec |
| Stereo Matching | 550.6 Gpix/sec | 417.1 Gpix/sec |
| Particle Physics | 17613.1 fps | 17700.8 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 998 | 742 |
| DirectX 11 | 181 fps | 70 fps |
| DirectX 12 | 85 fps | 64 fps |
| GPU Compute | 11282 Ops/s | 4952 Ops/s |
| Aztec Ruins (Normal) | 856 fps | 658.3 fps |
| Car Chase | 668 fps | 418.6 fps |
| Manhattan 3.1.1 (1440p) | 592.9 fps | 416.2 fps |
| T-Rex | 3078.4 fps | 2398.5 fps |
| ALU 2 | 4531.5 fps | 2637.8 fps |
| Driver Overhead 2 | 283 fps | 168.5 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 4563.3 | 3208.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Intel |
| Build | Discrete | Discrete |
| Announced | October, 22, 2020 | October, 10, 2023 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Ampere | Generation 12.7 |
| Codename | GA104 | DG2-512 |
| Price | 499 | 179 |
GPU
| GPU Frequency | 1500 MHz | 1700 MHz |
| Boost GPU Frequency | 1725 MHz | 2000 MHz |
| Shader Units | 5888 | 3072 |
| TMUs | 184 | 192 |
| ROPs | 96 | 96 |
| Execution Units | 46 | n/a |
| Ray Tracing Cores | 46 | 24 |
| Tensor Cores | 184 | 384 |
| L1 cache | 128 KB/core | n/a |
| L2 cache | 4000 KB/core | 8000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 166 Gpix/sec | 192 Gpix/sec |
| Texture Fill Rate | 317 GTex/s | 384 GTex/s |
| FLOPS | 20.3 TFLOPS | 12.3 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 220 W | 175 W |
| Process | Samsung | TSMC |
| Process tech. | 8 nm | 6 nm |
| Transistor Size | 392 mm² | 406 mm² |
| Transistor count | 17 billion | 21 billion |
| Transistor density | 43.37 MTr/mm² | 51.72 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1750 MHz | 2000 MHz |
| Bus | 256 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | 16000 MB/s |
| Memory Size | 8 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.6 | n/a |
| DisplayPort | 1.4a | 2.0 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 17
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider