Nvidia GeForce RTX 4070 SUPER vs Nvidia GeForce RTX 3080
Compared 2 processors: Nvidia GeForce RTX 4070 SUPER, vs Nvidia GeForce RTX 3080. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 184 128 116 89 | 168 118 106 78 |
The Witcher 3 | 204 175 127 68 | 195 162 116 61 |
Counter-Strike 2 | 283 214 156 83 | 275 206 150 83 |
Far Cry 6 | 157 142 127 76 | 150 136 114 71 |
Hogwarts Legacy | 132 110 87 48 | 119 96 76 41 |
COD Modern Warfare 3 | 171 165 128 83 | 153 147 108 72 |
Ghost of Tsushima | 118 99 85 50 | 109 90 72 43 |
Cyberpunk 2077 | 154 136 92 40 | 133 121 80 36 |
Shadow of the Tomb Raider | 242 224 176 93 | 207 196 151 81 |
| 1080p High | 183 | 168 |
| 1080p Ultra | 155 | 141 |
| 1440p Ultra | 122 | 108 |
| 4K Ultra | 70 | 63 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 20901 | 17662 |
| Solar Bay | 97900 | 85932 |
| Port Royal | 13112 | 11595 |
| Fire Strike | 50143 | 42429 |
| Night Raid | 164308 | 132288 |
| Background Blur | 359.5 frames/s | 217.3 frames/s |
| Face Detection | 210 frames/s | 141.9 frames/s |
| Horizon Detection | 7.61 Gpix/sec | 8.19 Gpix/sec |
| Edge Detection | 10.4 Gpix/sec | 11 Gpix/sec |
| Gaussian Blur | 11.3 Gpix/sec | 8.43 Gpix/sec |
| Feature Matching | 1.97 Gpix/sec | 1.29 Gpix/sec |
| Stereo Matching | 969.3 Gpix/sec | 780.7 Gpix/sec |
| Particle Physics | 29061.4 fps | 22538.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 1178 | 1052 |
| DirectX 11 | 274 fps | 207 fps |
| DirectX 12 | 108 fps | 100 fps |
| GPU Compute | 17275 Ops/s | 14559 Ops/s |
| Aztec Ruins (Normal) | 1132.4 fps | 950.5 fps |
| Car Chase | 981.8 fps | 809.5 fps |
| Manhattan 3.1.1 (1440p) | 840.6 fps | 705.4 fps |
| T-Rex | 4325.3 fps | 3525.4 fps |
| ALU 2 | 6890.2 fps | 6005.6 fps |
| Driver Overhead 2 | 290.1 fps | 283.8 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 7090.8 | 6034.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 17, 2024 | September, 1, 2020 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | High-end |
| Architecture | Ada Lovelace | Ampere |
| Codename | AD104 | GA102 |
| Price | 599 | 699 |
GPU
| GPU Frequency | 1980 MHz | 1440 MHz |
| Boost GPU Frequency | 2475 MHz | 1710 MHz |
| Shader Units | 7168 | 8704 |
| TMUs | 224 | 272 |
| ROPs | 80 | 96 |
| Execution Units | 56 | 68 |
| Ray Tracing Cores | 56 | 68 |
| Tensor Cores | 224 | 272 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 48000 KB/core | 5000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 198 Gpix/sec | 164 Gpix/sec |
| Texture Fill Rate | 554 GTex/s | 465 GTex/s |
| FLOPS | 35.5 TFLOPS | 29.8 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 220 W | 320 W |
| Process | TSMC | Samsung |
| Process tech. | 5 nm | 8 nm |
| Transistor Size | 294 mm² | 628 mm² |
| Transistor count | 35 billion | 28 billion |
| Transistor density | 119.05 MTr/mm² | 44.59 MTr/mm² |
Memory
| Interface | GDDR6X | GDDR6X |
| Memory Frequency | 1313 MHz | 1188 MHz |
| Bus | 192 bit | 320 bit |
| ECC support | No | No |
| Effective Memory Speed | 21000 MB/s | 19000 MB/s |
| Memory Size | 12 GB | 10 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.9 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider