Nvidia GeForce RTX 4070 Ti SUPER vs Nvidia GeForce RTX 3090 Ti
Compared 2 processors: Nvidia GeForce RTX 4070 Ti SUPER, vs Nvidia GeForce RTX 3090 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 207 146 140 104 | 196 139 127 96 |
The Witcher 3 | 225 190 142 72 | 218 185 131 70 |
Counter-Strike 2 | 292 216 165 85 | 290 218 161 86 |
Far Cry 6 | 164 149 136 85 | 158 148 129 81 |
Hogwarts Legacy | 143 120 96 55 | 136 113 91 50 |
COD Modern Warfare 3 | 191 187 144 100 | 181 173 136 89 |
Ghost of Tsushima | 130 110 96 58 | 124 106 91 55 |
Cyberpunk 2077 | 175 151 107 48 | 163 146 98 45 |
Shadow of the Tomb Raider | 263 247 196 104 | 261 238 186 101 |
| 1080p High | 199 | 192 |
| 1080p Ultra | 168 | 163 |
| 1440p Ultra | 136 | 128 |
| 4K Ultra | 79 | 75 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 24225 | 21841 |
| Solar Bay | 116030 | 109151 |
| Port Royal | 15768 | 14882 |
| Fire Strike | 56271 | 51985 |
| Night Raid | 174807 | 155722 |
| Background Blur | 331.7 frames/s | 362.7 frames/s |
| Face Detection | 211.6 frames/s | 227.9 frames/s |
| Horizon Detection | 9.63 Gpix/sec | 11.3 Gpix/sec |
| Edge Detection | 13.7 Gpix/sec | 15.9 Gpix/sec |
| Gaussian Blur | 13.9 Gpix/sec | 12.1 Gpix/sec |
| Feature Matching | 2.15 Gpix/sec | 1.56 Gpix/sec |
| Stereo Matching | 1210 Gpix/sec | 1080 Gpix/sec |
| Particle Physics | 33566 fps | 31024.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 1218 | 1227 |
| DirectX 11 | 280 fps | 241 fps |
| DirectX 12 | 117 fps | 122 fps |
| GPU Compute | 18522 Ops/s | 17022 Ops/s |
| Aztec Ruins (Normal) | 1300.6 fps | 1005.1 fps |
| Car Chase | 1119.6 fps | 897.2 fps |
| Manhattan 3.1.1 (1440p) | 943.4 fps | 781.7 fps |
| T-Rex | 4724.8 fps | 4109.9 fps |
| ALU 2 | 8528.7 fps | 7102.5 fps |
| Driver Overhead 2 | 289.1 fps | 274.9 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 8597.7 | 7000.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 24, 2024 | March, 29, 2022 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | Ada Lovelace | Ampere |
| Codename | AD103 | GA102 |
| Price | 799 | 1999 |
GPU
| GPU Frequency | 2340 MHz | 1560 MHz |
| Boost GPU Frequency | 2610 MHz | 1860 MHz |
| Shader Units | 8448 | 10752 |
| TMUs | 264 | 336 |
| ROPs | 96 | 112 |
| Execution Units | 66 | 84 |
| Ray Tracing Cores | 66 | 84 |
| Tensor Cores | 264 | 336 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 48000 KB/core | 6000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 251 Gpix/sec | 208 Gpix/sec |
| Texture Fill Rate | 689 GTex/s | 625 GTex/s |
| FLOPS | 44.1 TFLOPS | 40 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 285 W | 450 W |
| Process | TSMC | Samsung |
| Process tech. | 5 nm | 8 nm |
| Transistor Size | 379 mm² | 628 mm² |
| Transistor count | 45 billion | 28 billion |
| Transistor density | 118.73 MTr/mm² | 44.59 MTr/mm² |
Memory
| Interface | GDDR6X | GDDR6X |
| Memory Frequency | 1313 MHz | 1313 MHz |
| Bus | 256 bit | 384 bit |
| ECC support | No | No |
| Effective Memory Speed | 21000 MB/s | 21000 MB/s |
| Memory Size | 16 GB | 24 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.9 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider