Nvidia GeForce RTX 5090 vs Nvidia GeForce RTX 2050 Mobile
Compared 2 processors: Nvidia GeForce RTX 5090, vs Nvidia GeForce RTX 2050 Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 332 242 231 183 | 67 38 28 14 |
The Witcher 3 | 366 338 234 127 | 49 41 28 14 |
Counter-Strike 2 | 379 271 209 98 | 89 60 39 16 |
Far Cry 6 | 235 202 198 124 | 51 46 31 15 |
Hogwarts Legacy | 244 210 167 96 | 30 21 16 9 |
COD Modern Warfare 3 | 337 333 269 184 | 37 30 21 14 |
Ghost of Tsushima | 221 190 170 114 | 28 20 14 n/a |
Cyberpunk 2077 | 259 231 166 77 | 30 26 17 n/a |
Shadow of the Tomb Raider | 334 306 238 128 | 55 49 32 18 |
| 1080p High | 301 | 48 |
| 1080p Ultra | 258 | 37 |
| 1440p Ultra | 209 | 25 |
| 4K Ultra | 126 | 13 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 47515 | 3908 |
| Solar Bay | 213229 | 19003 |
| Port Royal | 37529 | 413 |
| Fire Strike | 90200 | 10196 |
| Night Raid | 209016 | 45167 |
| Background Blur | 333 frames/s | 73.3 frames/s |
| Face Detection | 298.5 frames/s | 39.7 frames/s |
| Horizon Detection | 21.7 Gpix/sec | 1.65 Gpix/sec |
| Edge Detection | 33.7 Gpix/sec | 2.13 Gpix/sec |
| Gaussian Blur | 34.5 Gpix/sec | 2.06 Gpix/sec |
| Feature Matching | 2.53 Gpix/sec | 0.55 Gpix/sec |
| Stereo Matching | 2850 Gpix/sec | 191.1 Gpix/sec |
| Particle Physics | 59146.9 fps | 5921.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 1444 | 481 |
| DirectX 11 | 344 fps | 48 fps |
| DirectX 12 | 195 fps | 42 fps |
| GPU Compute | 28243 Ops/s | 3639 Ops/s |
| Aztec Ruins (Normal) | 1397.2 fps | 262.9 fps |
| Car Chase | 1150.3 fps | 255.7 fps |
| Manhattan 3.1.1 (1440p) | 1178.2 fps | 207.6 fps |
| T-Rex | 4812.3 fps | 950.2 fps |
| ALU 2 | 5992.8 fps | 1377.4 fps |
| Driver Overhead 2 | 269.7 fps | 232.9 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 5991.7 | 1502.2 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 7, 2025 | December, 17, 2021 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Blackwell 2.0 | Ampere |
| Codename | GB202-300-A1 | GA107 |
| Price | 1999 | n/a |
GPU
| GPU Frequency | 2017 MHz | 735-1185 MHz |
| Boost GPU Frequency | 2407 MHz | 1245-1477 MHz |
| Shader Units | 21760 | 2048 |
| TMUs | 680 | 64 |
| ROPs | 176 | 32 |
| Execution Units | 170 | 16 |
| Ray Tracing Cores | 170 | 32 |
| Tensor Cores | 680 | 64 |
| L1 cache | 128 KB/core | 64 KB/core |
| L2 cache | 88 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 424 Gpix/sec | 40-47 Gpix/sec |
| Texture Fill Rate | 1637 GTex/s | 80-95 GTex/s |
| FLOPS | 104.8 TFLOPS | 5.1-6 TFLOPS |
Process
| Interface | PCIe 5.0 x16 | PCIe 3.0 x8 |
| TGP | 575 W | 30-45 W |
| Process | TSMC | Samsung |
| Process tech. | 4 nm | 8 nm |
| Transistor Size | 750 mm² | 200 mm² |
| Transistor count | 92.2 billion | 8 billion |
| Transistor density | 122.93 MTr/mm² | 40 MTr/mm² |
Memory
| Interface | GDDR7 | GDDR6 |
| Memory Frequency | 1750 MHz | 1750 MHz |
| Bus | 512 bit | 64 bit |
| ECC support | No | No |
| Effective Memory Speed | 28000 MB/s | 14000 MB/s |
| Memory Size | 32 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.4 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 10.1 | 8.6 |
| DisplayPort | 2.1a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | No |
Results
After analyzing the data, we consider Nvidia GeForce RTX 5090 the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider