Intel Arc B580 vs Nvidia GeForce RTX 3060 Ti
Compared 2 processors: Intel Arc B580, vs Nvidia GeForce RTX 3060 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 123 78 67 51 | 132 85 77 55 |
The Witcher 3 | 147 128 91 46 | 152 123 91 47 |
Counter-Strike 2 | 162 116 83 40 | 226 170 122 67 |
Far Cry 6 | 108 98 76 43 | 114 104 81 47 |
Hogwarts Legacy | 71 57 44 26 | 86 70 55 26 |
COD Modern Warfare 3 | 82 85 61 38 | 109 99 69 45 |
Ghost of Tsushima | 72 61 42 25 | 82 66 48 30 |
Cyberpunk 2077 | 90 82 55 26 | 92 83 51 23 |
Shadow of the Tomb Raider | 124 107 83 43 | 139 129 97 52 |
| 1080p High | 109 | 126 |
| 1080p Ultra | 90 | 103 |
| 1440p Ultra | 67 | 77 |
| 4K Ultra | 38 | 44 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 14652 | 11708 |
| Solar Bay | 55170 | 54344 |
| Port Royal | 7861 | 6969 |
| Fire Strike | 36464 | 29561 |
| Night Raid | 121083 | 109366 |
| Background Blur | 284.6 frames/s | 185.1 frames/s |
| Face Detection | 150 frames/s | 108.4 frames/s |
| Horizon Detection | 2.67 Gpix/sec | 5.35 Gpix/sec |
| Edge Detection | 5.22 Gpix/sec | 7.17 Gpix/sec |
| Gaussian Blur | 6.35 Gpix/sec | 5.54 Gpix/sec |
| Feature Matching | 1.18 Gpix/sec | 1.15 Gpix/sec |
| Stereo Matching | 397 Gpix/sec | 478 Gpix/sec |
| Particle Physics | 15177.3 fps | 15183 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 715 | 988 |
| DirectX 11 | 129 fps | 163 fps |
| DirectX 12 | 73 fps | 79 fps |
| GPU Compute | 7910 Ops/s | 10075 Ops/s |
| Aztec Ruins (Normal) | 847.7 fps | 733.4 fps |
| Car Chase | 779.3 fps | 614.3 fps |
| Manhattan 3.1.1 (1440p) | 605.7 fps | 523.6 fps |
| T-Rex | 2266.1 fps | 2676.1 fps |
| ALU 2 | 3666.8 fps | 3657.2 fps |
| Driver Overhead 2 | 184.2 fps | 282.8 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 4148.9 | 3670 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Nvidia |
| Build | Discrete | Discrete |
| Announced | December, 3, 2024 | December, 2, 2020 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Generation 12.7 | Ampere |
| Codename | BMG-G21 | GA104 |
| Price | 249 | 399 |
GPU
| GPU Frequency | 1700 MHz | 1410 MHz |
| Boost GPU Frequency | 2670 MHz | 1665 MHz |
| Shader Units | 2560 | 4864 |
| TMUs | 160 | 152 |
| ROPs | 80 | 80 |
| Execution Units | n/a | 38 |
| Ray Tracing Cores | 20 | 38 |
| Tensor Cores | 160 | 152 |
| L1 cache | 256 KB/core | 128 KB/core |
| L2 cache | 18000 KB/core | 4000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 214 Gpix/sec | 133 Gpix/sec |
| Texture Fill Rate | 427 GTex/s | 253 GTex/s |
| FLOPS | 13.7 TFLOPS | 16.2 TFLOPS |
Process
| Interface | PCIe 4.0 x8 | PCIe 4.0 x16 |
| TGP | 190 W | 200 W |
| Process | TSMC | Samsung |
| Process tech. | 5 nm | 8 nm |
| Transistor Size | 272 mm² | 392 mm² |
| Transistor count | 19.6 billion | 17 billion |
| Transistor density | 72.06 MTr/mm² | 43.37 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 2375 MHz | 1750 MHz |
| Bus | 192 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 19000 MB/s | 14000 MB/s |
| Memory Size | 12 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 8.6 |
| DisplayPort | 2.1 | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 5
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider