Intel Iris Plus Graphics G7 (64EU) vs Nvidia GeForce MX330
Compared 2 processors: Intel Iris Plus Graphics G7 (64EU), vs Nvidia GeForce MX330. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 9 n/a n/a n/a |
The Witcher 3 | n/a n/a n/a n/a | 9 n/a n/a n/a |
Counter-Strike 2 | n/a n/a n/a n/a | 26 16 12 n/a |
Far Cry 6 | n/a n/a n/a n/a | 17 15 n/a n/a |
Hogwarts Legacy | n/a n/a n/a n/a | 13 9 n/a n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 23 22 14 10 |
Ghost of Tsushima | n/a n/a n/a n/a | 9 n/a n/a n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 12 n/a n/a n/a |
| 1080p High | n/a | 13 |
| 1080p Ultra | n/a | 9 |
| 1440p Ultra | n/a | - |
| 4K Ultra | n/a | - |
| Deviation | n/a | High |
Benchmarks
| Time Spy | n/a | 1060 |
| Fire Strike | n/a | 3203 |
| Night Raid | n/a | 15136 |
| Background Blur | 17.7 frames/s | 29.1 frames/s |
| Face Detection | 11.1 frames/s | 14.1 frames/s |
| Horizon Detection | 0.33 Gpix/sec | 0.43 Gpix/sec |
| Edge Detection | 0.46 Gpix/sec | 0.62 Gpix/sec |
| Gaussian Blur | 0.34 Gpix/sec | 0.65 Gpix/sec |
| Feature Matching | 0.1 Gpix/sec | 0.12 Gpix/sec |
| Stereo Matching | 24.6 Gpix/sec | 37.8 Gpix/sec |
| Particle Physics | 1496 fps | 1049.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 228 |
| DirectX 11 | n/a | 19 fps |
| DirectX 12 | n/a | 12 fps |
| GPU Compute | n/a | 991 Ops/s |
| Aztec Ruins (Normal) | 51.8 fps | 82.1 fps |
| Car Chase | n/a | 82.7 fps |
| Manhattan 3.1.1 (1440p) | 40 fps | 70.9 fps |
| T-Rex | n/a | 301.3 fps |
| ALU 2 | 201.8 fps | 314.6 fps |
| Driver Overhead 2 | 151 fps | 206.7 fps |
| API | Metal | OpenGL |
| OS | OS X | Windows |
| Tessellation | n/a | 376.5 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Nvidia |
| Build | Integrated | Discrete |
| Announced | May, 28, 2019 | February, 10, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Gaming |
| Segment | Entry-level | Entry-level |
| Architecture | Generation 11 | Pascal |
| Codename | Ice Lake G7 Gen. 11 | GP108 |
GPU
| GPU Frequency | 300 MHz | 746-1531 MHz |
| Boost GPU Frequency | 1050-1100 MHz | 936-1594 MHz |
| Shader Units | 512 | 384 |
| TMUs | 32 | 24 |
| ROPs | 8 | 16 |
| Execution Units | 64 | 3 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | n/a | 48 KB/core |
| L2 cache | n/a | 512 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 8-9 Gpix/sec | 15-26 Gpix/sec |
| Texture Fill Rate | 34-35 GTex/s | 22-38 GTex/s |
| FLOPS | 1.1 TFLOPS | 0.7-1.2 TFLOPS |
Process
| Interface | Ring Bus | PCIe 3.0 x4 |
| TGP | 15 W | 10-30 W |
| Process | Intel | Samsung |
| Process tech. | 10 nm | 14 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 74 mm² |
| Transistor count | n/a | 1.8 billion |
| Transistor density | n/a | 24.32 MTr/mm² |
Memory
| Interface | System Shared | GDDR5 |
| Memory Frequency | n/a | 1752 MHz |
| Bus | n/a | 64 bit |
| ECC support | No | n/a |
| Effective Memory Speed | n/a | 7000 MB/s |
| Memory Size | n/a | 2 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.5 | 4.6 |
| CUDA | n/a | 6.1 |
| DisplayPort | n/a | 1.4 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Shadow of the Tomb Raider