Intel UHD Graphics Xe G4 (48 EU) vs Nvidia GeForce RTX 5060 Laptop
Compared 2 processors: Intel UHD Graphics Xe G4 (48 EU), vs Nvidia GeForce RTX 5060 Laptop. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 134 87 79 56 |
The Witcher 3 | n/a n/a n/a n/a | 154 130 95 48 |
Counter-Strike 2 | n/a n/a n/a n/a | 225 174 124 69 |
Far Cry 6 | n/a n/a n/a n/a | 115 107 84 49 |
Hogwarts Legacy | n/a n/a n/a n/a | 90 72 55 29 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 108 101 72 48 |
Ghost of Tsushima | n/a n/a n/a n/a | 82 67 49 29 |
Cyberpunk 2077 | n/a n/a n/a n/a | 94 86 51 26 |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 149 136 100 53 |
| 1080p High | n/a | 128 |
| 1080p Ultra | n/a | 107 |
| 1440p Ultra | n/a | 79 |
| 4K Ultra | n/a | 45 |
| Deviation | n/a | Medium |
Benchmarks
| Time Spy | 747 | n/a |
| Fire Strike | 2352 | n/a |
| Night Raid | 9998 | n/a |
| Background Blur | 18.4 frames/s | 171 frames/s |
| Face Detection | 10.7 frames/s | 112.1 frames/s |
| Horizon Detection | 0.3 Gpix/sec | 3.82 Gpix/sec |
| Edge Detection | 0.47 Gpix/sec | 5.06 Gpix/sec |
| Gaussian Blur | 0.3 Gpix/sec | 5.45 Gpix/sec |
| Feature Matching | 0.1 Gpix/sec | 1.24 Gpix/sec |
| Stereo Matching | 21.5 Gpix/sec | 515.3 Gpix/sec |
| Particle Physics | 1269.5 fps | 16147.9 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 779 |
| DirectX 11 | n/a | 185 fps |
| DirectX 12 | n/a | 72 fps |
| GPU Compute | n/a | 8422 Ops/s |
| Image Classification (SP) | n/a | 7525 |
| Image Segmentation (HP) | n/a | 23623 |
| Horizon Detection | n/a | 19973 |
| Face Detection (HP) | n/a | 41164 |
| Pose Estimation (Q) | n/a | 77589 |
| Text Classification (SP) | n/a | 2880 |
| Machine Translation (HP) | n/a | 5811 |
| Object Detection (SP) | n/a | 9966 |
| Depth Estimation (Q) | n/a | 37206 |
| Style Transfer (SP) | n/a | 136961 |
| Framework | n/a | ONNX |
| Backend | n/a | DirectML |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Nvidia |
| Build | Integrated | Discrete |
| Announced | August, 15, 2020 | April, 14, 2025 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | Generation 12.1 | Blackwell 2.0 |
| Codename | Tiger Lake GT2 | GB207 |
GPU
| GPU Frequency | 400 MHz | 920-1430 MHz |
| Boost GPU Frequency | 800-1400 MHz | 1455-2497 MHz |
| Shader Units | 384 | 3328 |
| TMUs | 24 | 104 |
| ROPs | 12 | 48 |
| Execution Units | 48 | 26 |
| Ray Tracing Cores | No | 26 |
| Tensor Cores | No | 104 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | n/a | 32000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 10-17 Gpix/sec | 70-120 Gpix/sec |
| Texture Fill Rate | 19-34 GTex/s | 151-260 GTex/s |
| FLOPS | 0.6-1.1 TFLOPS | 9.7-16.6 TFLOPS |
Process
| Interface | Ring Bus | PCIe 5.0 x8 |
| TGP | 15 W | 45-125 W |
| Process | Intel | TSMC |
| Process tech. | 10 nm | 4 nm |
| Transistor Size | 146 mm² | 181 mm² |
| Transistor count | n/a | 21.9 billion |
| Transistor density | n/a | 120.99 MTr/mm² |
Memory
| Interface | System Shared | GDDR7 |
| Memory Frequency | n/a | 1750 MHz |
| Bus | n/a | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | n/a | 28000 MB/s |
| Memory Size | n/a | 8 GB |
Max Throughput
API
| DirectX | 12 | 12.2 |
| Vulkan | 1.2 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 12.0 |
| DisplayPort | n/a | 2.1b |
| Ray Tracing | No | Yes |
| DLSS | No | DLSS 4 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 5060 Laptop the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider