Nvidia RTX 6000 Ada vs Nvidia GeForce RTX 3060
Compared 2 processors: Nvidia RTX 6000 Ada, vs Nvidia GeForce RTX 3060. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 235 169 153 126 | 110 67 60 39 |
The Witcher 3 | 248 215 152 80 | 124 101 75 37 |
Counter-Strike 2 | 313 227 173 84 | 184 131 96 47 |
Far Cry 6 | 175 164 145 92 | 93 85 64 38 |
Hogwarts Legacy | 161 133 108 60 | 68 56 40 20 |
COD Modern Warfare 3 | 215 208 167 115 | 83 73 50 34 |
Ghost of Tsushima | 147 126 109 68 | 65 48 37 21 |
Cyberpunk 2077 | 200 179 120 57 | 69 61 36 15 |
Shadow of the Tomb Raider | 283 266 200 108 | 107 98 68 37 |
| 1080p High | 220 | 100 |
| 1080p Ultra | 187 | 80 |
| 1440p Ultra | 147 | 58 |
| 4K Ultra | 88 | 32 |
| Deviation | High | Low |
Benchmarks
| Time Spy | 25950 | 8748 |
| Solar Bay | 140262 | 40964 |
| Port Royal | 19521 | 5142 |
| Fire Strike | 53578 | 22308 |
| Night Raid | 187162 | 98831 |
| Background Blur | 618.3 frames/s | 149.6 frames/s |
| Face Detection | 399.9 frames/s | 91 frames/s |
| Horizon Detection | 15.1 Gpix/sec | 4.07 Gpix/sec |
| Edge Detection | 22.1 Gpix/sec | 5.58 Gpix/sec |
| Gaussian Blur | 26.3 Gpix/sec | 3.92 Gpix/sec |
| Feature Matching | 2.33 Gpix/sec | 1.01 Gpix/sec |
| Stereo Matching | 2210 Gpix/sec | 372.9 Gpix/sec |
| Particle Physics | 53494.5 fps | 12226.3 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 971 | 961 |
| DirectX 11 | 278 fps | 128 fps |
| DirectX 12 | 102 fps | 69 fps |
| GPU Compute | 23249 Ops/s | 8428 Ops/s |
| Aztec Ruins (Normal) | 770.7 fps | 555.5 fps |
| Car Chase | 1010.6 fps | 492.3 fps |
| Manhattan 3.1.1 (1440p) | 1007.2 fps | 407.9 fps |
| T-Rex | 2335.4 fps | 1940.6 fps |
| ALU 2 | 10509.2 fps | 2862.2 fps |
| Driver Overhead 2 | 202.9 fps | 295.2 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 10030.7 | 2965.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | December, 3, 2022 | January, 12, 2021 |
| Form Factor | PC use | PC use |
| Use case | Professional | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Ada Lovelace | Ampere |
| Codename | AD102 | GA106 |
| Price | 6800 | 329 |
GPU
| GPU Frequency | 915 MHz | 1320 MHz |
| Boost GPU Frequency | 2505 MHz | 1777 MHz |
| Shader Units | 18176 | 3584 |
| TMUs | 568 | 112 |
| ROPs | 192 | 48 |
| Execution Units | 142 | 28 |
| Ray Tracing Cores | 142 | 28 |
| Tensor Cores | 568 | 112 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 96 KB/core | 3000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 481 Gpix/sec | 85 Gpix/sec |
| Texture Fill Rate | 1423 GTex/s | 199 GTex/s |
| FLOPS | 91.1 TFLOPS | 12.7 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 300 W | 170 W |
| Process | TSMC | Samsung |
| Process tech. | 5 nm | 8 nm |
| Transistor Size | 609 mm² | 276 mm² |
| Transistor count | 76 billion | 12 billion |
| Transistor density | 124.79 MTr/mm² | 43.48 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 2500 MHz | 1875 MHz |
| Bus | 384 bit | 192 bit |
| ECC support | No | No |
| Effective Memory Speed | 20000 MB/s | 15000 MB/s |
| Memory Size | 48 GB | 12 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.9 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 2 |
Results
After analyzing the data, we consider Nvidia RTX 6000 Ada the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider