AMD Radeon 660M vs Nvidia GeForce RTX 2050 Mobile
Compared 2 processors: AMD Radeon 660M, vs Nvidia GeForce RTX 2050 Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 27 13 11 n/a | 67 38 28 14 |
The Witcher 3 | 10 12 n/a n/a | 49 41 28 14 |
Counter-Strike 2 | 24 18 12 n/a | 89 60 39 16 |
Far Cry 6 | 22 18 10 n/a | 51 46 31 15 |
Hogwarts Legacy | 12 n/a n/a n/a | 30 21 16 9 |
COD Modern Warfare 3 | 20 16 13 n/a | 37 30 21 14 |
Ghost of Tsushima | 12 9 n/a n/a | 28 20 14 n/a |
Cyberpunk 2077 | 9 10 n/a n/a | 30 26 17 n/a |
Shadow of the Tomb Raider | 15 14 11 n/a | 55 49 32 18 |
| 1080p High | 17 | 48 |
| 1080p Ultra | 13 | 37 |
| 1440p Ultra | 9 | 25 |
| 4K Ultra | - | 13 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 1532 | 3908 |
| Solar Bay | 6227 | 19003 |
| Port Royal | 613 | 413 |
| Fire Strike | 4906 | 10196 |
| Night Raid | 20196 | 45167 |
| Background Blur | 36 frames/s | 73.3 frames/s |
| Face Detection | 16.4 frames/s | 39.7 frames/s |
| Horizon Detection | 0.48 Gpix/sec | 1.65 Gpix/sec |
| Edge Detection | 0.65 Gpix/sec | 2.13 Gpix/sec |
| Gaussian Blur | 0.53 Gpix/sec | 2.06 Gpix/sec |
| Feature Matching | 0.18 Gpix/sec | 0.55 Gpix/sec |
| Stereo Matching | 46.5 Gpix/sec | 191.1 Gpix/sec |
| Particle Physics | 2056.5 fps | 5921.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 701 | 481 |
| DirectX 11 | 92 fps | 48 fps |
| DirectX 12 | 45 fps | 42 fps |
| GPU Compute | 1972 Ops/s | 3639 Ops/s |
| Aztec Ruins (Normal) | 109.1 fps | 262.9 fps |
| Car Chase | 106.4 fps | 255.7 fps |
| Manhattan 3.1.1 (1440p) | 87.7 fps | 207.6 fps |
| T-Rex | 368.5 fps | 950.2 fps |
| ALU 2 | 451.3 fps | 1377.4 fps |
| Driver Overhead 2 | 170.1 fps | 232.9 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 320.9 | 1502.2 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Nvidia |
| Build | Integrated | Discrete |
| Announced | January, 1, 2022 | December, 17, 2021 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | RDNA 2.0 | Ampere |
| Codename | Rembrandt | GA107 |
GPU
| GPU Frequency | 400 MHz | 735-1185 MHz |
| Boost GPU Frequency | 1800-1900 MHz | 1245-1477 MHz |
| Shader Units | 384 | 2048 |
| TMUs | 24 | 64 |
| ROPs | 16 | 32 |
| Execution Units | 6 | 16 |
| Ray Tracing Cores | 6 | 32 |
| Tensor Cores | n/a | 64 |
| L1 cache | 128 KB/core | 64 KB/core |
| L2 cache | 1024 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 29-30 Gpix/sec | 40-47 Gpix/sec |
| Texture Fill Rate | 43-46 GTex/s | 80-95 GTex/s |
| FLOPS | 1.4-1.5 TFLOPS | 5.1-6 TFLOPS |
Process
| Interface | PCIe 4.0 x8 | PCIe 3.0 x8 |
| TGP | 15 W | 30-45 W |
| Process | TSMC | Samsung |
| Process tech. | 6 nm | 8 nm |
| Transistor Size | 208 mm² | 200 mm² |
| Transistor count | 13.1 billion | 8 billion |
| Transistor density | 62.98 MTr/mm² | 40 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | n/a | 1750 MHz |
| Bus | n/a | 64 bit |
| ECC support | No | No |
| Effective Memory Speed | n/a | 14000 MB/s |
| Memory Size | n/a | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 8.6 |
| DisplayPort | n/a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider