AMD Radeon 680M vs Intel UHD Graphics Xe G4 (48 EU)
Compared 2 processors: AMD Radeon 680M, vs Intel UHD Graphics Xe G4 (48 EU). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 42 23 17 10 | n/a n/a n/a n/a |
The Witcher 3 | 19 21 10 n/a | n/a n/a n/a n/a |
Counter-Strike 2 | 39 23 20 n/a | n/a n/a n/a n/a |
Far Cry 6 | 33 27 19 9 | n/a n/a n/a n/a |
Hogwarts Legacy | 18 12 9 n/a | n/a n/a n/a n/a |
COD Modern Warfare 3 | 27 24 19 10 | n/a n/a n/a n/a |
Ghost of Tsushima | 19 11 9 n/a | n/a n/a n/a n/a |
Cyberpunk 2077 | 19 15 10 n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 25 24 17 n/a | n/a n/a n/a n/a |
| 1080p High | 27 | n/a |
| 1080p Ultra | 20 | n/a |
| 1440p Ultra | 14 | n/a |
| 4K Ultra | - | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 2337 | 747 |
| Solar Bay | 10075 | n/a |
| Port Royal | 1022 | n/a |
| Fire Strike | 6948 | 2352 |
| Night Raid | 27970 | 9998 |
| Background Blur | 73.8 frames/s | 18.4 frames/s |
| Face Detection | 30.1 frames/s | 10.7 frames/s |
| Horizon Detection | 0.93 Gpix/sec | 0.3 Gpix/sec |
| Edge Detection | 1.17 Gpix/sec | 0.47 Gpix/sec |
| Gaussian Blur | 1.17 Gpix/sec | 0.3 Gpix/sec |
| Feature Matching | 0.37 Gpix/sec | 0.1 Gpix/sec |
| Stereo Matching | 105 Gpix/sec | 21.5 Gpix/sec |
| Particle Physics | 4640 fps | 1269.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 751 | n/a |
| DirectX 11 | 45 fps | n/a |
| DirectX 12 | 22 fps | n/a |
| GPU Compute | 2163 Ops/s | n/a |
| Aztec Ruins (Normal) | 142 fps | n/a |
| API | Vulkan | n/a |
| OS | Windows | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Intel |
| Build | Integrated | Integrated |
| Announced | January, 1, 2022 | August, 15, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Universal |
| Segment | Entry-level | Entry-level |
| Architecture | RDNA 2.0 | Generation 12.1 |
| Codename | Rembrandt | Tiger Lake GT2 |
GPU
| GPU Frequency | 400 MHz | 400 MHz |
| Boost GPU Frequency | 2200-2400 MHz | 800-1400 MHz |
| Shader Units | 768 | 384 |
| TMUs | 48 | 24 |
| ROPs | 32 | 12 |
| Execution Units | 12 | 48 |
| Ray Tracing Cores | 12 | No |
| Tensor Cores | n/a | No |
| L1 cache | 128 KB/core | n/a |
| L2 cache | 1024 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 70-77 Gpix/sec | 10-17 Gpix/sec |
| Texture Fill Rate | 106-115 GTex/s | 19-34 GTex/s |
| FLOPS | 3.4-3.7 TFLOPS | 0.6-1.1 TFLOPS |
Process
| Interface | PCIe 4.0 x8 | Ring Bus |
| TGP | 15 W | 15 W |
| Process | TSMC | Intel |
| Process tech. | 6 nm | 10 nm |
| Transistor Size | 208 mm² | 146 mm² |
| Transistor count | 13.1 billion | n/a |
| Transistor density | 62.98 MTr/mm² | n/a |
Memory
| Interface | System Shared | System Shared |
| ECC support | No | No |
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider