AMD Radeon RX 560 vs Apple A18 Pro GPU
Compared 2 processors: AMD Radeon RX 560, vs Apple A18 Pro GPU. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 34 17 15 n/a | n/a n/a n/a n/a |
The Witcher 3 | 15 15 9 n/a | n/a n/a n/a n/a |
Counter-Strike 2 | 33 19 15 n/a | n/a n/a n/a n/a |
Far Cry 6 | 28 19 13 n/a | n/a n/a n/a n/a |
Hogwarts Legacy | 13 11 n/a n/a | n/a n/a n/a n/a |
COD Modern Warfare 3 | 26 22 17 9 | n/a n/a n/a n/a |
Ghost of Tsushima | 13 9 n/a n/a | n/a n/a n/a n/a |
Cyberpunk 2077 | 12 10 n/a n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 23 19 13 n/a | n/a n/a n/a n/a |
| 1080p High | 22 | n/a |
| 1080p Ultra | 16 | n/a |
| 1440p Ultra | 11 | n/a |
| 4K Ultra | - | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 1857 | n/a |
| Solar Bay | n/a | 7273 |
| Fire Strike | 6495 | n/a |
| Night Raid | 25510 | n/a |
| Background Blur | 34 frames/s | n/a |
| Face Detection | 17.6 frames/s | n/a |
| Horizon Detection | 0.69 Gpix/sec | n/a |
| Edge Detection | 1.43 Gpix/sec | n/a |
| Gaussian Blur | 1.15 Gpix/sec | n/a |
| Feature Matching | 0.2 Gpix/sec | n/a |
| Stereo Matching | 65.5 Gpix/sec | n/a |
| Particle Physics | 2232.5 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | 487 | n/a |
| DirectX 11 | 24 fps | n/a |
| DirectX 12 | 20 fps | n/a |
| GPU Compute | 1449 Ops/s | n/a |
| Aztec Ruins (Normal) | 144.3 fps | n/a |
| API | Vulkan | n/a |
| OS | Windows | n/a |
| Image Classification (SP) | n/a | 3264 |
| Image Segmentation (HP) | n/a | 4550 |
| Horizon Detection | n/a | 6705 |
| Face Detection (HP) | n/a | 11770 |
| Pose Estimation (Q) | n/a | 15548 |
| Text Classification (SP) | n/a | 3678 |
| Machine Translation (HP) | n/a | 5678 |
| Object Detection (SP) | n/a | 3360 |
| Depth Estimation (Q) | n/a | 13468 |
| Style Transfer (SP) | n/a | 31541 |
| Framework | n/a | Core ML |
| Backend | n/a | GPU |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Apple |
| Build | Discrete | Integrated |
| Announced | April, 18, 2017 | September, 9, 2024 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Universal |
| Segment | Mid-range | Mid-range |
| Architecture | GCN 4.0 | Apple M GPU |
| Codename | Polaris 21 | Custom |
| Price | 99 | n/a |
GPU
| GPU Frequency | 1175 MHz | n/a |
| Boost GPU Frequency | 1275 MHz | 1490 MHz |
| Shader Units | 1024 | 768 |
| TMUs | 64 | 40 |
| ROPs | 16 | n/a |
| Execution Units | n/a | 128 |
| Ray Tracing Cores | No | n/a |
| Tensor Cores | No | n/a |
| L1 cache | 16 KB/core | n/a |
| L2 cache | 1024 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 20 Gpix/sec | n/a |
| Texture Fill Rate | 82 GTex/s | 60 GTex/s |
| FLOPS | 2.6 TFLOPS | 2.3 TFLOPS |
Process
| Interface | PCIe 3.0 x8 | Custom |
| TGP | 75 W | n/a |
| Process | GlobalFoundries | TSMC |
| Process tech. | 14 nm | 3 nm |
| Transistor Size | 123 mm² | n/a |
| Transistor count | 3 billion | n/a |
| Transistor density | 24.39 MTr/mm² | n/a |
Memory
| Interface | GDDR5 | System Shared |
| Memory Frequency | 1750 MHz | 7500 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 7000 MB/s | n/a |
| Memory Size | 4 GB | n/a |
Max Throughput
API
| DirectX | 12 | n/a |
| Vulkan | 1.3 | n/a |
| OpenGL | 4.6 | n/a |
| DisplayPort | 1.4a | n/a |
| Ray Tracing | No | Yes |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple A18 Pro GPU the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider