AMD Radeon RX 560 vs Nvidia GeForce GTX 1650 SUPER
Compared 2 processors: AMD Radeon RX 560, vs Nvidia GeForce GTX 1650 SUPER. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 34 17 15 n/a | 71 43 32 21 |
The Witcher 3 | 15 15 9 n/a | 63 50 31 18 |
Counter-Strike 2 | 33 19 15 n/a | 105 72 48 19 |
Far Cry 6 | 28 19 13 n/a | 57 49 35 19 |
Hogwarts Legacy | 13 11 n/a n/a | 34 27 22 11 |
COD Modern Warfare 3 | 26 22 17 9 | 41 36 25 18 |
Ghost of Tsushima | 13 9 n/a n/a | 31 21 20 10 |
Cyberpunk 2077 | 12 10 n/a n/a | 34 32 19 n/a |
Shadow of the Tomb Raider | 23 19 13 n/a | 60 54 35 17 |
| 1080p High | 22 | 55 |
| 1080p Ultra | 16 | 43 |
| 1440p Ultra | 11 | 30 |
| 4K Ultra | - | 16 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 1857 | 4693 |
| Fire Strike | 6495 | 12258 |
| Night Raid | 25510 | 59938 |
| Background Blur | 34 frames/s | 106.6 frames/s |
| Face Detection | 17.6 frames/s | 58.3 frames/s |
| Horizon Detection | 0.69 Gpix/sec | 1.98 Gpix/sec |
| Edge Detection | 1.43 Gpix/sec | 2.67 Gpix/sec |
| Gaussian Blur | 1.15 Gpix/sec | 2.79 Gpix/sec |
| Feature Matching | 0.2 Gpix/sec | 0.75 Gpix/sec |
| Stereo Matching | 65.5 Gpix/sec | 248.2 Gpix/sec |
| Particle Physics | 2232.5 fps | 7783.2 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 487 | 750 |
| DirectX 11 | 24 fps | 73 fps |
| DirectX 12 | 20 fps | 44 fps |
| GPU Compute | 1449 Ops/s | 4516 Ops/s |
| Aztec Ruins (Normal) | 144.3 fps | 305.2 fps |
| Car Chase | n/a | 280 fps |
| Manhattan 3.1.1 (1440p) | n/a | 260.1 fps |
| T-Rex | n/a | 1232.9 fps |
| ALU 2 | n/a | 1419.9 fps |
| Driver Overhead 2 | n/a | 284.6 fps |
| API | Vulkan | OpenGL |
| OS | Windows | Windows |
| Tessellation | n/a | 1564.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Nvidia |
| Build | Discrete | Discrete |
| Announced | April, 18, 2017 | April, 23, 2019 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Entry-level |
| Architecture | GCN 4.0 | Turing |
| Codename | Polaris 21 | TU116 |
| Price | 99 | 159 |
GPU
| GPU Frequency | 1175 MHz | 1530 MHz |
| Boost GPU Frequency | 1275 MHz | 1725 MHz |
| Shader Units | 1024 | 1280 |
| TMUs | 64 | 80 |
| ROPs | 16 | 32 |
| Execution Units | n/a | 20 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 16 KB/core | 64 KB/core |
| L2 cache | 1024 KB/core | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 20 Gpix/sec | 55 Gpix/sec |
| Texture Fill Rate | 82 GTex/s | 138 GTex/s |
| FLOPS | 2.6 TFLOPS | 4.4 TFLOPS |
Process
| Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
| TGP | 75 W | 100 W |
| Process | GlobalFoundries | TSMC |
| Process tech. | 14 nm | 12 nm |
| Transistor Size | 123 mm² | 284 mm² |
| Transistor count | 3 billion | 6 billion |
| Transistor density | 24.39 MTr/mm² | 21.13 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR6 |
| Memory Frequency | 1750 MHz | 2001 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 7000 MB/s | 8000 MB/s |
| Memory Size | 4 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 7.5 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider