AMD Radeon RX 6800 XT vs Nvidia GeForce RTX 2080 Ti
Compared 2 processors: AMD Radeon RX 6800 XT, vs Nvidia GeForce RTX 2080 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 196 131 112 80 | 152 98 87 65 |
The Witcher 3 | 199 176 129 65 | 172 140 103 55 |
Counter-Strike 2 | 284 200 144 77 | 253 199 137 80 |
Far Cry 6 | 159 143 120 75 | 133 122 98 59 |
Hogwarts Legacy | 116 98 76 41 | 101 83 64 34 |
COD Modern Warfare 3 | 170 164 117 79 | 126 117 88 56 |
Ghost of Tsushima | 122 103 81 52 | 93 75 61 34 |
Cyberpunk 2077 | 132 117 77 34 | 109 95 63 27 |
Shadow of the Tomb Raider | 204 191 144 73 | 174 156 116 63 |
| 1080p High | 176 | 146 |
| 1080p Ultra | 147 | 121 |
| 1440p Ultra | 111 | 91 |
| 4K Ultra | 64 | 53 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 19340 | 14660 |
| Solar Bay | 78380 | 64266 |
| Port Royal | 9690 | 9109 |
| Fire Strike | 53029 | 35668 |
| Night Raid | 155564 | 114857 |
| Background Blur | 335.7 frames/s | 211 frames/s |
| Face Detection | 221.1 frames/s | 141.3 frames/s |
| Horizon Detection | 6.16 Gpix/sec | 6.24 Gpix/sec |
| Edge Detection | 8.96 Gpix/sec | 8.1 Gpix/sec |
| Gaussian Blur | 7.44 Gpix/sec | 9.22 Gpix/sec |
| Feature Matching | 1.31 Gpix/sec | 1.46 Gpix/sec |
| Stereo Matching | 263 Gpix/sec | 627.3 Gpix/sec |
| Particle Physics | 14755 fps | 16980.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 1025 | 928 |
| DirectX 11 | 264 fps | 190 fps |
| DirectX 12 | 100 fps | 84 fps |
| GPU Compute | 13655 Ops/s | 10244 Ops/s |
| Aztec Ruins (Normal) | 1271.6 fps | 776.4 fps |
| Car Chase | 1173.9 fps | 675.9 fps |
| Manhattan 3.1.1 (1440p) | 1067.6 fps | 655.7 fps |
| T-Rex | 4026.9 fps | 3193.1 fps |
| ALU 2 | 5306.3 fps | 4775.9 fps |
| Driver Overhead 2 | 278.9 fps | 278.9 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 3567 | 4776.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Nvidia |
| Build | Discrete | Discrete |
| Announced | November, 18, 2020 | September, 27, 2018 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | RDNA 2.0 | Turing |
| Codename | Navi 21 | TU102 |
| Price | 649 | 999 |
GPU
| GPU Frequency | 1825 MHz | 1350 MHz |
| Boost GPU Frequency | 2250 MHz | 1545 MHz |
| Shader Units | 4608 | 4352 |
| TMUs | 288 | 272 |
| ROPs | 128 | 88 |
| Execution Units | n/a | 68 |
| Ray Tracing Cores | 72 | 68 |
| Tensor Cores | n/a | 544 |
| L1 cache | 128 KB/core | 64 KB/core |
| L2 cache | 4000 KB/core | 5632 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 288 Gpix/sec | 136 Gpix/sec |
| Texture Fill Rate | 648 GTex/s | 420 GTex/s |
| FLOPS | 20.7 TFLOPS | 13.4 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
| TGP | 300 W | 250 W |
| Process | TSMC | TSMC |
| Process tech. | 7 nm | 12 nm |
| Transistor Size | 520 mm² | 754 mm² |
| Transistor count | 26 billion | 18 billion |
| Transistor density | 50 MTr/mm² | 23.87 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 2000 MHz | 1750 MHz |
| Bus | 256 bit | 352 bit |
| ECC support | No | No |
| Effective Memory Speed | 16000 MB/s | 14000 MB/s |
| Memory Size | 16 GB | 11 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 7.5 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider