AMD Radeon RX 9070 XT vs Nvidia GeForce RTX 3090
Compared 2 processors: AMD Radeon RX 9070 XT, vs Nvidia GeForce RTX 3090. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 237 162 142 109 | 188 127 118 90 |
The Witcher 3 | 255 226 166 88 | 207 175 126 67 |
Counter-Strike 2 | 323 219 160 81 | 280 212 152 82 |
Far Cry 6 | 200 177 155 100 | 155 145 126 75 |
Hogwarts Legacy | 152 128 104 56 | 131 107 84 45 |
COD Modern Warfare 3 | 240 225 172 114 | 172 161 124 80 |
Ghost of Tsushima | 156 129 112 71 | 116 101 82 51 |
Cyberpunk 2077 | 185 160 110 51 | 145 131 89 43 |
Shadow of the Tomb Raider | 279 260 195 106 | 242 218 170 91 |
| 1080p High | 225 | 182 |
| 1080p Ultra | 187 | 153 |
| 1440p Ultra | 146 | 119 |
| 4K Ultra | 86 | 69 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 30268 | 19900 |
| Solar Bay | 119007 | 97504 |
| Port Royal | 18715 | 13633 |
| Fire Strike | 66051 | 47520 |
| Night Raid | 199232 | 139527 |
| Background Blur | 427.4 frames/s | 320.8 frames/s |
| Face Detection | 251 frames/s | 207.2 frames/s |
| Horizon Detection | 6.77 Gpix/sec | 10.1 Gpix/sec |
| Edge Detection | 9.42 Gpix/sec | 14.4 Gpix/sec |
| Gaussian Blur | 9.35 Gpix/sec | 11.5 Gpix/sec |
| Feature Matching | 1.42 Gpix/sec | 1.48 Gpix/sec |
| Stereo Matching | 651.4 Gpix/sec | 984.2 Gpix/sec |
| Particle Physics | 23630 fps | 27764.9 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 1347 | 1060 |
| DirectX 11 | 294 fps | 220 fps |
| DirectX 12 | 80 fps | 110 fps |
| GPU Compute | 15847 Ops/s | 15547 Ops/s |
| Aztec Ruins (Normal) | 1653.8 fps | 978.4 fps |
| Car Chase | 1403.1 fps | 854.1 fps |
| Manhattan 3.1.1 (1440p) | 1113.5 fps | 747.4 fps |
| T-Rex | 4704.1 fps | 3732.1 fps |
| ALU 2 | 8678.1 fps | 6650.9 fps |
| Driver Overhead 2 | 313.1 fps | 296 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 6928.5 | 6622.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 7, 2025 | September, 24, 2020 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | RDNA 4.0 | Ampere |
| Codename | Navi 48 | GA102 |
| Price | 599 | 1499 |
GPU
| GPU Frequency | 1660 MHz | 1395 MHz |
| Boost GPU Frequency | 2970 MHz | 1695 MHz |
| Shader Units | 4096 | 10496 |
| TMUs | 256 | 328 |
| ROPs | 128 | 112 |
| Execution Units | 64 | 82 |
| Ray Tracing Cores | 64 | 82 |
| Tensor Cores | 128 | 328 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 4000 KB/core | 6000 KB/core |
| Instructions per Clock | 4 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 380 Gpix/sec | 190 Gpix/sec |
| Texture Fill Rate | 760 GTex/s | 556 GTex/s |
| FLOPS | 48.7 TFLOPS | 35.6 TFLOPS |
Process
| Interface | PCIe 5.0 x16 | PCIe 4.0 x16 |
| TGP | 304 W | 350 W |
| Process | TSMC | Samsung |
| Process tech. | 4 nm | 8 nm |
| Transistor Size | 357 mm² | 628 mm² |
| Transistor count | 53.9 billion | 28 billion |
| Transistor density | 150.98 MTr/mm² | 44.59 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6X |
| Memory Frequency | 2518 MHz | 1219 MHz |
| Bus | 256 bit | 384 bit |
| ECC support | No | No |
| Effective Memory Speed | 20100 MB/s | 19500 MB/s |
| Memory Size | 16 GB | 24 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 8.6 |
| DisplayPort | 2.1a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider