Apple M1 Max GPU (32-core) vs Nvidia GeForce GTX 1650 Mobile
Compared 2 processors: Apple M1 Max GPU (32-core), vs Nvidia GeForce GTX 1650 Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 52 31 23 14 |
The Witcher 3 | n/a n/a n/a n/a | 40 31 19 10 |
Counter-Strike 2 | n/a n/a n/a n/a | 71 51 34 13 |
Far Cry 6 | n/a n/a n/a n/a | 43 39 26 14 |
Hogwarts Legacy | n/a n/a n/a n/a | 23 20 14 n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 33 30 18 12 |
Ghost of Tsushima | n/a n/a n/a n/a | 22 15 13 n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | 25 20 12 n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 43 41 24 13 |
| 1080p High | n/a | 39 |
| 1080p Ultra | n/a | 31 |
| 1440p Ultra | n/a | 20 |
| 4K Ultra | n/a | 11 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 3443 |
| Port Royal | n/a | 6905 |
| Fire Strike | n/a | 9305 |
| Night Raid | n/a | 40408 |
| Background Blur | 120.7 frames/s | 74.4 frames/s |
| Face Detection | 78.9 frames/s | 42 frames/s |
| Horizon Detection | 3.18 Gpix/sec | 1.47 Gpix/sec |
| Edge Detection | 6.15 Gpix/sec | 1.93 Gpix/sec |
| Gaussian Blur | 3.44 Gpix/sec | 1.81 Gpix/sec |
| Feature Matching | 0.62 Gpix/sec | 0.52 Gpix/sec |
| Stereo Matching | 229.8 Gpix/sec | 187 Gpix/sec |
| Particle Physics | 8822.9 fps | 5347.1 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 384 |
| DirectX 11 | n/a | 50 fps |
| DirectX 12 | n/a | 27 fps |
| GPU Compute | n/a | 2750 Ops/s |
| Aztec Ruins (Normal) | 782.4 fps | 251.1 fps |
| Car Chase | 484.5 fps | 240.5 fps |
| Manhattan 3.1.1 (1440p) | 516.7 fps | 200.6 fps |
| T-Rex | 2515.3 fps | 931.9 fps |
| ALU 2 | 1157.2 fps | 1021.5 fps |
| Driver Overhead 2 | 478.8 fps | 270.6 fps |
| API | Metal | OpenGL |
| OS | OS X | Windows |
| Tessellation | n/a | 1151.2 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | October, 18, 2021 | April, 15, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Apple M GPU | Turing |
| Codename | n/a | TU117 |
GPU
| GPU Frequency | 450 MHz | 1380 MHz |
| Boost GPU Frequency | 1296 MHz | 1560 MHz |
| Shader Units | 4096 | 1024 |
| TMUs | 256 | 64 |
| ROPs | 128 | 32 |
| Execution Units | 512 | 16 |
| Ray Tracing Cores | No | No |
| Tensor Cores | n/a | No |
| L1 cache | n/a | 64 KB/core |
| L2 cache | n/a | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 166 Gpix/sec | 50 Gpix/sec |
| Texture Fill Rate | 332 GTex/s | 100 GTex/s |
| FLOPS | 10.6 TFLOPS | 3.2 TFLOPS |
Process
| Interface | Custom | PCIe 3.0 x16 |
| TGP | 60 W | 50 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 12 nm |
| Max temperature | 94 °C | n/a |
| Transistor Size | n/a | 200 mm² |
| Transistor count | 46.4 billion | 4.7 billion |
| Transistor density | n/a | 23.5 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | 6400 MHz | 1500 MHz |
| Bus | 512 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 12800 MB/s | 12000 MB/s |
| Memory Size | n/a | 4 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.2 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 7.5 |
| DisplayPort | n/a | 1.4 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M1 Max GPU (32-core) the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider