Intel Iris Xe Graphics G7 (96EU) vs Nvidia GeForce MX250
Compared 2 processors: Intel Iris Xe Graphics G7 (96EU), vs Nvidia GeForce MX250. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 21 10 n/a n/a | 10 n/a n/a n/a |
The Witcher 3 | 13 10 n/a n/a | 9 n/a n/a n/a |
Counter-Strike 2 | 20 11 9 n/a | 30 17 12 n/a |
Far Cry 6 | 14 11 n/a n/a | 15 17 n/a n/a |
Hogwarts Legacy | n/a n/a n/a n/a | 13 10 n/a n/a |
COD Modern Warfare 3 | 13 11 10 n/a | 25 21 13 9 |
Ghost of Tsushima | 10 n/a n/a n/a | 9 n/a n/a n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 13 11 9 n/a | 13 n/a n/a n/a |
| 1080p High | 13 | 14 |
| 1080p Ultra | 9 | 10 |
| 1440p Ultra | - | - |
| 4K Ultra | - | - |
| Deviation | Low | High |
Benchmarks
| Time Spy | 1291 | 1078 |
| Fire Strike | 4470 | 3623 |
| Night Raid | 14228 | 14668 |
| Background Blur | 34.5 frames/s | 27.8 frames/s |
| Face Detection | 27.4 frames/s | 13 frames/s |
| Horizon Detection | 0.75 Gpix/sec | 0.4 Gpix/sec |
| Edge Detection | 1.11 Gpix/sec | 0.59 Gpix/sec |
| Gaussian Blur | 0.39 Gpix/sec | 0.64 Gpix/sec |
| Feature Matching | 0.18 Gpix/sec | 0.12 Gpix/sec |
| Stereo Matching | 55.6 Gpix/sec | 34 Gpix/sec |
| Particle Physics | 3061.7 fps | 960.9 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 239 |
| DirectX 11 | n/a | 18 fps |
| DirectX 12 | n/a | 12 fps |
| GPU Compute | n/a | 1005 Ops/s |
| Aztec Ruins (Normal) | n/a | 90.3 fps |
| Car Chase | n/a | 84.2 fps |
| Manhattan 3.1.1 (1440p) | n/a | 74.1 fps |
| T-Rex | n/a | 311.5 fps |
| ALU 2 | n/a | 334.4 fps |
| Driver Overhead 2 | n/a | 188.8 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 408 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Nvidia |
| Build | Integrated | Discrete |
| Announced | August, 15, 2020 | February, 21, 2009 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Gaming |
| Segment | Entry-level | Entry-level |
| Architecture | Generation 12.1 | Pascal |
| Codename | Tiger Lake GT2 | GP108 |
GPU
| GPU Frequency | 300 MHz | 1519 MHz |
| Boost GPU Frequency | 950-1550 MHz | 1582 MHz |
| Shader Units | 768 | 384 |
| TMUs | 48 | 24 |
| ROPs | 24 | 16 |
| Execution Units | 96 | 3 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | n/a | 48 KB/core |
| L2 cache | 1024 KB/core | 512 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 23-37 Gpix/sec | 25 Gpix/sec |
| Texture Fill Rate | 46-74 GTex/s | 38 GTex/s |
| FLOPS | 1.5-2.4 TFLOPS | 1.2 TFLOPS |
Process
| Interface | Ring Bus | PCIe 3.0 x4 |
| TGP | 15 W | 25 W |
| Process | Intel | Samsung |
| Process tech. | 10 nm | 14 nm |
| Transistor Size | 146 mm² | 74 mm² |
| Transistor count | n/a | 1.8 billion |
| Transistor density | n/a | 24.32 MTr/mm² |
Memory
| Interface | System Shared | GDDR5 |
| Memory Frequency | n/a | 1502 MHz |
| Bus | n/a | 64 bit |
| ECC support | No | n/a |
| Effective Memory Speed | n/a | 6000 MB/s |
| Memory Size | n/a | 2 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 6.1 |
| DisplayPort | n/a | 1.4 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider