Intel Iris Xe Graphics G7 (96EU) vs Nvidia GeForce MX450
Compared 2 processors: Intel Iris Xe Graphics G7 (96EU), vs Nvidia GeForce MX450. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 21 10 n/a n/a | 18 10 n/a n/a |
The Witcher 3 | 13 10 n/a n/a | 14 12 n/a n/a |
Counter-Strike 2 | 20 11 9 n/a | 37 19 13 n/a |
Far Cry 6 | 14 11 n/a n/a | 24 21 12 n/a |
Hogwarts Legacy | n/a n/a n/a n/a | 17 11 9 n/a |
COD Modern Warfare 3 | 13 11 10 n/a | 30 20 13 10 |
Ghost of Tsushima | 10 n/a n/a n/a | 12 n/a n/a n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 13 11 9 n/a | 21 17 10 n/a |
| 1080p High | 13 | 20 |
| 1080p Ultra | 9 | 13 |
| 1440p Ultra | - | 9 |
| 4K Ultra | - | - |
| Deviation | Low | Medium |
Benchmarks
| Time Spy | 1291 | 2124 |
| Fire Strike | 4470 | 5281 |
| Night Raid | 14228 | 26963 |
| Background Blur | 34.5 frames/s | 65.7 frames/s |
| Face Detection | 27.4 frames/s | 33.3 frames/s |
| Horizon Detection | 0.75 Gpix/sec | 1.01 Gpix/sec |
| Edge Detection | 1.11 Gpix/sec | 1.39 Gpix/sec |
| Gaussian Blur | 0.39 Gpix/sec | 1.61 Gpix/sec |
| Feature Matching | 0.18 Gpix/sec | 0.48 Gpix/sec |
| Stereo Matching | 55.6 Gpix/sec | 176 Gpix/sec |
| Particle Physics | 3061.7 fps | 5012.4 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 307 |
| DirectX 11 | n/a | 26 fps |
| DirectX 12 | n/a | 24 fps |
| GPU Compute | n/a | 1878 Ops/s |
| Aztec Ruins (Normal) | n/a | 145.1 fps |
| Car Chase | n/a | 144.9 fps |
| Manhattan 3.1.1 (1440p) | n/a | 124.1 fps |
| T-Rex | n/a | 582.5 fps |
| ALU 2 | n/a | 799.9 fps |
| Driver Overhead 2 | n/a | 214.8 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 936.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Nvidia |
| Build | Integrated | Discrete |
| Announced | August, 15, 2020 | August, 25, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | Generation 12.1 | Turing |
| Codename | Tiger Lake GT2 | TU117 |
GPU
| GPU Frequency | 300 MHz | 720-1395 MHz |
| Boost GPU Frequency | 950-1550 MHz | 930-1575 MHz |
| Shader Units | 768 | 896 |
| TMUs | 48 | 56 |
| ROPs | 24 | 32 |
| Execution Units | 96 | 14 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | n/a | 64 KB/core |
| L2 cache | 1024 KB/core | 512 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 23-37 Gpix/sec | 30-50 Gpix/sec |
| Texture Fill Rate | 46-74 GTex/s | 52-88 GTex/s |
| FLOPS | 1.5-2.4 TFLOPS | 1.7-2.8 TFLOPS |
Process
| Interface | Ring Bus | PCIe 4.0 x4 |
| TGP | 15 W | 10-30 W |
| Process | Intel | TSMC |
| Process tech. | 10 nm | 12 nm |
| Transistor Size | 146 mm² | 200 mm² |
| Transistor count | n/a | 4.7 billion |
| Transistor density | n/a | 23.5 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | n/a | 1250 MHz |
| Bus | n/a | 64 bit |
| ECC support | No | n/a |
| Effective Memory Speed | n/a | 10000 MB/s |
| Memory Size | n/a | 2 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 7.5 |
| DisplayPort | n/a | 1.4 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider